Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2Pawn (U2)
Contents
- 1 Constants
- 2 Properties
- 3 Enums
- 4 Functions
- 5 States
- 5.1 BeyondHelp
- 5.2 Dying
- 5.3 DyingWaiting
- 5.3.1 DyingWaiting.AnimEnd
- 5.3.2 DyingWaiting.BeginState
- 5.3.3 DyingWaiting.EndState
- 5.3.4 DyingWaiting.Landed
- 5.3.5 DyingWaiting.TakeDamage
- 5.3.6 DyingWaiting.ClientRevived
- 5.3.7 DyingWaiting.Died
- 5.3.8 DyingWaiting.DoMercyKill
- 5.3.9 DyingWaiting.DoRevive
- 5.3.10 DyingWaiting.HandleDying
- 5.3.11 DyingWaiting.HandleRevived
- 5.3.12 DyingWaiting.LandThump
- 5.3.13 DyingWaiting.LieStill
- 5.3.14 DyingWaiting.OnUse
- 5.3.15 DyingWaiting.ReduceCylinder
- 5.3.16 DyingWaiting.RestoreCylinder
- 5.4 FallingOutOfWorld
- 5.5 GutBlowed
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U2Pawn.uc
Constants[edit]
MAXJUMPHEIGHT[edit]
Value: 94.0
Properties[edit]
See U2Pawn properties.
Enums[edit]
EFireAnimState[edit]
- FAS_None
- FAS_PlayOnce
- FAS_Looping
- FAS_Ready
ESurfaceType[edit]
- SFT_None
- SFT_Default
- SFT_Terrain
- SFT_Water
Functions[edit]
Events[edit]
AnimEnd[edit]
Overrides: Pawn.AnimEnd
Destroyed[edit]
Overrides: Pawn.Destroyed
Falling[edit]
Overrides: Pawn.Falling
FellOutOfWorld[edit]
Overrides: Pawn.FellOutOfWorld
Landed[edit]
Overrides: Pawn.Landed
PlayDying[edit]
Overrides: Pawn.PlayDying
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Pawn.PostNetBeginPlay
PostNetReceive[edit]
Overrides: Actor.PostNetReceive
PreBeginPlay[edit]
Overrides: Pawn.PreBeginPlay
SetAnimAction[edit]
Overrides: Pawn.SetAnimAction
TakeDamage[edit]
Overrides: Pawn.TakeDamage
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
See U2Pawn instance functions.
States[edit]
BeyondHelp[edit]
BeyondHelp.HandleDying[edit]
Overrides: HandleDying (global)
Dying[edit]
Inherits from: Pawn.Dying
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
Dying.BeginState[edit]
Overrides: Pawn.Dying.BeginState
DyingWaiting[edit]
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
DyingWaiting.AnimEnd[edit]
Overrides: AnimEnd (global)
DyingWaiting.BeginState[edit]
Overrides: Object.BeginState (global)
DyingWaiting.EndState[edit]
Overrides: Object.EndState (global)
DyingWaiting.Landed[edit]
Overrides: Landed (global)
DyingWaiting.TakeDamage[edit]
Overrides: TakeDamage (global)
DyingWaiting.ClientRevived[edit]
Overrides: Pawn.ClientRevived (global)
DyingWaiting.Died[edit]
Overrides: Pawn.Died (global)
DyingWaiting.DoMercyKill[edit]
DyingWaiting.DoRevive[edit]
DyingWaiting.HandleDying[edit]
Overrides: HandleDying (global)
DyingWaiting.HandleRevived[edit]
Overrides: Pawn.HandleRevived (global)
DyingWaiting.LandThump[edit]
DyingWaiting.LieStill[edit]
DyingWaiting.OnUse[edit]
Overrides: OnUse (global)
DyingWaiting.ReduceCylinder[edit]
DyingWaiting.RestoreCylinder[edit]
FallingOutOfWorld[edit]
Extends: BeyondHelp
FallingOutOfWorld.Tick[edit]
Overrides: Tick (global)
GutBlowed[edit]
Extends: BeyondHelp
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, TakeDamage, Trigger