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UE2:EditorEngine (UE2Runtime)

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UE2Runtime Object >> Subsystem >> Engine >> EditorEngine
Package: 
Editor
Direct subclass:
UnrealEdEngine
This class in other games:
U1, RTNP, UT, UT2003, UT2004, U2, U2XMP, UT3, UDK

EditorEngine: The UnrealEd subsystem. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'Advanced'

AlwaysShowTerrain

Type: bool

Modifiers: config


AutoSave

Type: bool

Modifiers: config


Default value: True

AutosaveTimeMinutes

Type: byte

Modifiers: config


Default value: 5

EditPackages

Type: array<string>

Modifiers: config


Default value, index 0: "Core"

Default value, index 1: "Engine"

Default value, index 10: "RTInterface"

Default value, index 11: "Fire"

Default value, index 12: "Editor"

Default value, index 13: "UnrealEd"

Default value, index 14: "IpDrv"

Default value, index 15: "UWeb"

Default value, index 16: "GamePlay"

Default value, index 17: "GUI"

Default value, index 18: "Runtime"

FovAngleDegrees

Type: float

Modifiers: config


Default value: 90.0

GameCommandLine

Type: string

Modifiers: config


Default value: "-log"

GodMode

Type: bool

Modifiers: config


Default value: True

LoadEntirePackageWhenSaving

Type: bool

Modifiers: config


UseActorRotationGizmo

Type: bool

Modifiers: config


UseAxisIndicator

Type: bool

Modifiers: config


Default value: True

UseSizingBox

Type: bool

Modifiers: config


Property group 'Grid'

GridEnabled

Type: bool

Modifiers: config


Default value: True

GridSize

Type: Object.Vector

Modifiers: config


Default value:

Member Value
X 16.0
Y 16.0
Z 16.0

SnapDistance

Type: float

Modifiers: config


Default value: 10.0

SnapVertices

Type: bool

Modifiers: config


Property group 'RotationGrid'

RotGridEnabled

Type: bool

Modifiers: config


Default value: True

RotGridSize

Type: Object.Rotator

Modifiers: config


Default value:

Member Value
Pitch 1024
Roll 1024
Yaw 1024

Internal variables

AddLocation

Type: Object.Vector

Modifiers: const


AddPlane

Type: Object.Plane

Modifiers: const


AutoSaveCount

Type: int

Modifiers: const


AutoSaveIndex

Type: int

Modifiers: const, config


Default value: 6

Bad

Type: Texture

Modifiers: const


Default value: Texture'Editor.Bad'

BadHighlight

Type: Texture

Modifiers: const


Default value: Texture'Editor.BadHighlight'

bBootstrapping

Type: bool

Modifiers: const


bFastRebuild

Type: bool

Modifiers: const


Bkgnd

Type: Texture

Modifiers: const


Default value: Texture'Editor.Bkgnd'

BkgndHi

Type: Texture

Modifiers: const


Default value: Texture'Editor.BkgndHi'

BrowseClass

Type: Class

Modifiers: const


ClickFlags

Type: int

Modifiers: const


ConstraintsVtbl

Type: int

Modifiers: const


CurrentClass

Type: Class

Modifiers: const


CurrentMesh

Type: Mesh

Modifiers: const


CurrentStaticMesh

Type: StaticMesh

Modifiers: const


CurrentTexture

Type: Texture

Modifiers: const


Level

Type: Level

Modifiers: const


MaterialArrow

Type: Texture

Modifiers: const


Default value: Texture'Editor.MaterialArrow'

MaterialBackdrop

Type: Texture

Modifiers: const


Default value: Texture'Editor.MaterialBackdrop'

Mode

Type: int

Modifiers: const


MovementSpeed

Type: float

Modifiers: const


PackageContext

Type: Package

Modifiers: const


Pad

Type: int

Array size: 8

Modifiers: const


Results

Type: TextBuffer

Modifiers: const


TempModel

Type: Model

Modifiers: const


TerrainEditBrush

Type: int

Modifiers: const


TexPropCube

Type: StaticMesh


Default value: StaticMesh'Editor.TexPropCube'

TexPropSphere

Type: StaticMesh


Default value: StaticMesh'Editor.TexPropSphere'

Tools

Type: array<Object>

Modifiers: const


Trans

Type: TransBuffer

Modifiers: const


Default values

Property Value
CacheSizeMegs 32