The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:EditorEngine (UDK)
Contents
- 1 Properties
- 1.1 Property group 'Advanced'
- 1.1.1 AlwaysShowTerrain
- 1.1.2 AutoSaveDir
- 1.1.3 bBuildReachSpecs
- 1.1.4 bEnableSocketSnapping
- 1.1.5 bPrefabsLocked
- 1.1.6 bShowBrushMarkerPolys
- 1.1.7 bUseMayaCameraControls
- 1.1.8 EditPackages
- 1.1.9 EditPackagesInPath
- 1.1.10 EditPackagesOutPath
- 1.1.11 FOVAngle
- 1.1.12 FRScriptOutputPath
- 1.1.13 GameCommandLine
- 1.1.14 GodMode
- 1.1.15 InEditorGameURLOptions
- 1.1.16 InvertwidgetZAxis
- 1.1.17 UseActorRotationGizmo
- 1.1.18 UseAxisIndicator
- 1.1.19 UseSizingBox
- 1.2 Property group 'Grid'
- 1.3 Property group 'RotationGrid'
- 1.4 Internal variables
- 1.5 Default values
- 1.1 Property group 'Advanced'
- Package:
- UnrealEd
- Direct subclasses:
- UnrealEdEngine, UTEditorEngine
- This class in other games:
- U1, RTNP, UT, UT2003, UT2004, UE2Runtime, U2, U2XMP, UT3
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Properties[edit]
Property group 'Advanced'[edit]
AlwaysShowTerrain[edit]
Type: bool
Modifiers: config
If TRUE, always show the terrain in the overhead 2D view.
AutoSaveDir[edit]
Type: string
Modifiers: config
The location to autosave to.
Default value: "..\..\UTGame\Autosaves"
bBuildReachSpecs[edit]
Type: bool
Modifiers: config
If TRUE, determines if reachspecs should be built for this level's pathnodes (may not be necessary if using navmesh)
bEnableSocketSnapping[edit]
Type: bool
Modifiers: config
If TRUE, socket snapping is enabled in the main level viewports.
bPrefabsLocked[edit]
Type: bool
Modifiers: config
If TRUE, parts of prefabs cannot be individually selected/edited.
Default value: True
bShowBrushMarkerPolys[edit]
Type: bool
Modifiers: config
If TRUE, show translucent marker polygons on the builder brush and volumes.
bUseMayaCameraControls[edit]
Type: bool
Modifiers: config
If TRUE, use Maya camera controls.
Default value: True
EditPackages[edit]
Modifiers: globalconfig
the list of package names to compile when building scripts
Default value, index 0: "Core"
Default value, index 1: "Engine"
Default value, index 2: "GameFramework"
Default value, index 3: "UnrealEd"
Default value, index 4: "IpDrv"
Default value, index 5: "OnlineSubsystemPC"
Default value, index 6: "OnlineSubsystemGameSpy"
Default value, index 7: "OnlineSubsystemLive"
Default value, index 8: "UTGame"
Default value, index 9: "UTEditor"
Default value, index 10: "UTGameContent"
EditPackagesInPath[edit]
Type: string
Modifiers: config
the base directory to use for finding .uc files to compile
Default value: "..\..\Development\Src"
EditPackagesOutPath[edit]
Type: string
Modifiers: config
the directory to save compiled .u files to
Default value: "..\..\UTGame\Script"
FOVAngle[edit]
Type: float
Modifiers: config
Default value: 90.0
FRScriptOutputPath[edit]
Type: string
Modifiers: config
the directory to save compiled .u files to when script is compiled with the -FINAL_RELEASE switch
Default value: "..\..\UTGame\ScriptFinalRelease"
GameCommandLine[edit]
Type: string
Modifiers: config
Default value: "-log"
GodMode[edit]
Type: bool
Modifiers: config
Default value: True
InEditorGameURLOptions[edit]
Type: string
Modifiers: config
Additional per-user/per-game options set in the .ini file. Should be in the form "?option1=X?option2?option3=Y"
Default value: "?quickstart=1?numplay=1"
InvertwidgetZAxis[edit]
Type: bool
Modifiers: config
Default value: True
UseActorRotationGizmo[edit]
Type: bool
Modifiers: config
If TRUE, use the gizmo for rotating actors.
UseAxisIndicator[edit]
Type: bool
Modifiers: config
Default value: True
UseSizingBox[edit]
Type: bool
Modifiers: config
Property group 'Grid'[edit]
CurrentGridSz[edit]
Type: int
Modifiers: noexport, config
Default value: 4
GridEnabled[edit]
Type: bool
Modifiers: noexport, config
Default value: True
GridSizes[edit]
Type: float
Array size: 11
Modifiers: noexport, config
FEditorConstraints::MAX_GRID_SIZES = 11 in native code
ScaleGridSize[edit]
Type: int
Modifiers: noexport, config
Integer percentage amount to snap scaling to.
Default value: 5
SnapDistance[edit]
Type: float
Modifiers: noexport, config
Default value: 10.0
SnapScaleEnabled[edit]
Type: bool
Modifiers: noexport, config
Default value: True
SnapVertices[edit]
Type: bool
Modifiers: noexport, config
Property group 'RotationGrid'[edit]
RotGridEnabled[edit]
Type: bool
Modifiers: noexport, config
Default value: True
RotGridSize[edit]
Type: Object.Rotator
Modifiers: noexport, config
Default value:
Member | Value |
---|---|
Pitch | 1024 |
Roll | 1024 |
Yaw | 1024 |
Internal variables[edit]
See EditorEngine internal variables.
Default values[edit]
Property | Value |
---|---|
LocalPlayerClassName | "UnrealEd.EditorPlayer" |