Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:EditorEngine internal variables (UDK)
Object >> Subsystem >> Engine >> EditorEngine (internal variables) |
Contents
- 1 Internal variables
- 1.1 ActorFactories
- 1.2 ActorProperties
- 1.3 AltPriorityActorFactories
- 1.4 Bad
- 1.5 BadHighlight
- 1.6 bBootstrapping
- 1.7 bColorPickModeEnabled
- 1.8 bDecalUpdateRequested
- 1.9 bEnableLODLocking
- 1.10 bFastRebuild
- 1.11 bHasPlayWorldPlacement
- 1.12 bIsImportingT3D
- 1.13 bIsPlayWorldQueued
- 1.14 bIsPushingView
- 1.15 Bkgnd
- 1.16 BkgndHi
- 1.17 bUseQuickProcBuilding
- 1.18 bWorldPackageWasDirty
- 1.19 ClickFlags
- 1.20 ClickLocation
- 1.21 ClickPlane
- 1.22 ConstraintsVtbl
- 1.23 DetailMode
- 1.24 EditorClassHierarchy
- 1.25 FarClippingPlane
- 1.26 HeightMapExportClassName
- 1.27 HiddenActorFactoryNames
- 1.28 InEditorPropagator
- 1.29 LevelProperties
- 1.30 MaterialArrow
- 1.31 MaterialBackdrop
- 1.32 MouseMovement
- 1.33 ParentContext
- 1.34 PlayInEditorViewportIndex
- 1.35 PlayWorld
- 1.36 PlayWorldDestination
- 1.37 PlayWorldLocation
- 1.38 PlayWorldRotation
- 1.39 PreviewAudioComponent
- 1.40 PreviewSoundCue
- 1.41 RemotePropagator
- 1.42 Results
- 1.43 ScratchRenderTarget1024
- 1.44 ScratchRenderTarget2048
- 1.45 ScratchRenderTarget256
- 1.46 ScratchRenderTarget512
- 1.47 StreamingBoundsTexture
- 1.48 TempModel
- 1.49 TerrainEditBrush
- 1.50 TexPropCube
- 1.51 TexPropCylinder
- 1.52 TexPropPlane
- 1.53 TexPropSphere
- 1.54 Trans
- 1.55 UserOpenedFile
- 1.56 UserSettings
- 1.57 ViewportClients
- EditorEngine internal variables in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables[edit]
ActorFactories[edit]
Type: array<ActorFactory>
Modifiers: const
Array of actor factories created at editor startup and used by context menu etc.
ActorProperties[edit]
Modifiers: const
AltPriorityActorFactories[edit]
Type: array<ActorFactory>
Modifiers: const
Array of actor factories created at editor startup and used by context menu etc., sorted by alternate priority
Bad[edit]
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.Bad'
BadHighlight[edit]
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.BadHighlight'
bBootstrapping[edit]
Type: bool
Modifiers: const
bColorPickModeEnabled[edit]
Type: bool
Modifiers: const, transient
bDecalUpdateRequested[edit]
Type: bool
Modifiers: const, transient
bEnableLODLocking[edit]
Type: bool
If TRUE, same type views will be camera tied, and ortho views will use perspective view for LOD parenting
bFastRebuild[edit]
Type: bool
Modifiers: const
bHasPlayWorldPlacement[edit]
Type: bool
Modifiers: const
Did the request include the optional location and rotation?
bIsImportingT3D[edit]
Type: bool
Modifiers: const
bIsPlayWorldQueued[edit]
Type: bool
Modifiers: const
Has a request for "Play From Here" been made?
bIsPushingView[edit]
Type: bool
Bkgnd[edit]
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.Bkgnd'
BkgndHi[edit]
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.BkgndHi'
bUseQuickProcBuilding[edit]
Type: bool
If TRUE, updates to ProcBuilding actors will only result in 'quick' builds.
bWorldPackageWasDirty[edit]
Type: bool
Modifiers: const
Cache of the world package's dirty flag, so that it can be restored after Play Form Here.
ClickFlags[edit]
Type: int
Modifiers: const
ClickLocation[edit]
Type: Object.Vector
Modifiers: const
ClickPlane[edit]
Type: Object.Plane
Modifiers: const
ConstraintsVtbl[edit]
Type: pointer
Modifiers: noexport, const
DetailMode[edit]
Type: Scene.EDetailMode
Default value: INVALID
EditorClassHierarchy[edit]
Type: pointer{FEditorClassHierarchy}
Modifiers: native, const
Stores the class hierarchy generated from the make commandlet
FarClippingPlane[edit]
Type: float
Modifiers: const
Distance to far clipping plane for perspective viewports. If <= NEAR_CLIPPING_PLANE, far plane is at infinity.
HeightMapExportClassName[edit]
Type: string
Modifiers: config
Default value: "TerrainHeightMapExporterTextT3D"
HiddenActorFactoryNames[edit]
Modifiers: config
array of actor factory classes to ignore for the global list (i.e. because they're not relevant to this game)
InEditorPropagator[edit]
Type: pointer
Modifiers: const
LevelProperties[edit]
Type: pointer
Modifiers: const
MaterialArrow[edit]
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.MaterialArrow'
MaterialBackdrop[edit]
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.MaterialBackdrop'
MouseMovement[edit]
Type: Object.Vector
Modifiers: const
ParentContext[edit]
Type: Package
Modifiers: const
PlayInEditorViewportIndex[edit]
Type: int
Modifiers: const
When set to anything other than -1, indicates a specific In-Editor viewport index that PIE should use
PlayWorld[edit]
Type: World
Modifiers: const
A pointer to a UWorld that is the duplicated/saved-loaded to be played in with "Play From Here"
PlayWorldDestination[edit]
Type: int
Modifiers: const
Where did the person want to play? Where to play the game - -1 means in editor, 0 or more is an index into the GConsoleSupportContainer
PlayWorldLocation[edit]
Type: Object.Vector
Modifiers: const
An optional location for the starting location for "Play From Here"
PlayWorldRotation[edit]
Type: Object.Rotator
Modifiers: const
An optional rotation for the starting location for "Play From Here"
PreviewAudioComponent[edit]
Type: AudioComponent
Modifiers: const, transient
PreviewSoundCue[edit]
Type: SoundCue
Modifiers: const, transient
RemotePropagator[edit]
Type: pointer
Modifiers: const
Results[edit]
Type: TextBuffer
Modifiers: const
ScratchRenderTarget1024[edit]
Type: TextureRenderTarget2D
Modifiers: const, transient
ScratchRenderTarget2048[edit]
Type: TextureRenderTarget2D
Modifiers: const, transient
Temporary render target that can be used by the editor.
ScratchRenderTarget256[edit]
Type: TextureRenderTarget2D
Modifiers: const, transient
ScratchRenderTarget512[edit]
Type: TextureRenderTarget2D
Modifiers: const, transient
StreamingBoundsTexture[edit]
Type: Texture2D
Modifiers: const, transient
Display StreamingBounds for textures
TempModel[edit]
Type: Model
Modifiers: const
TerrainEditBrush[edit]
Type: int
Modifiers: const
TexPropCube[edit]
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropCube'
TexPropCylinder[edit]
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropCylinder'
TexPropPlane[edit]
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropPlane'
TexPropSphere[edit]
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropSphere'
Trans[edit]
Type: TransBuffer
Modifiers: const
UserOpenedFile[edit]
Type: string
The name of the file currently being opened in the editor. "" if no file is being opened.
UserSettings[edit]
Type: EditorUserSettings
Modifiers: const
Global instance of the editor user settings
ViewportClients[edit]
Modifiers: const, native