I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:EditorEngine (UT3)
Contents
- 1 Properties
- 1.1 Property group 'Advanced'
- 1.1.1 AlwaysShowTerrain
- 1.1.2 AutoSaveDir
- 1.1.3 bEnableSocketSnapping
- 1.1.4 bPrefabsLocked
- 1.1.5 bShowBrushMarkerPolys
- 1.1.6 bUseMayaCameraControls
- 1.1.7 EditPackages
- 1.1.8 EditPackagesInPath
- 1.1.9 EditPackagesOutPath
- 1.1.10 FOVAngle
- 1.1.11 FRScriptOutputPath
- 1.1.12 GameCommandLine
- 1.1.13 GodMode
- 1.1.14 InEditorGameURLOptions
- 1.1.15 InvertwidgetZAxis
- 1.1.16 UseActorRotationGizmo
- 1.1.17 UseAxisIndicator
- 1.1.18 UseSizingBox
- 1.2 Property group 'Grid'
- 1.3 Property group 'RotationGrid'
- 1.4 Internal variables
- 1.5 Default values
- 1.1 Property group 'Advanced'
- Package:
- Editor
- Direct subclasses:
- UTEditorEngine, UnrealEdEngine
- This class in other games:
- U1, RTNP, UT, UT2003, UT2004, UE2Runtime, U2, U2XMP, UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Advanced'[edit]
AlwaysShowTerrain[edit]
Type: bool
Modifiers: config
If TRUE, always show the terrain in the overhead 2D view.
AutoSaveDir[edit]
Type: string
Modifiers: config
The location to autosave to.
Default value: "..\UTGame\Autosaves"
bEnableSocketSnapping[edit]
Type: bool
Modifiers: config
If TRUE, socket snapping is enabled in the main level viewports.
bPrefabsLocked[edit]
Type: bool
Modifiers: config
If TRUE, parts of prefabs cannot be individually selected/edited.
Default value: True
bShowBrushMarkerPolys[edit]
Type: bool
Modifiers: config
If TRUE, show translucent marker polygons on the builder brush and volumes.
bUseMayaCameraControls[edit]
Type: bool
Modifiers: config
If TRUE, use Maya camera controls.
Default value: True
EditPackages[edit]
Modifiers: globalconfig
the list of package names to compile when building scripts
Default value, index 0: "Core"
Default value, index 1: "Engine"
Default value, index 2: "GameFramework"
Default value, index 3: "Editor"
Default value, index 4: "UnrealEd"
Default value, index 5: "UnrealScriptTest"
Default value, index 6: "IpDrv"
Default value, index 7: "OnlineSubsystemGameSpy"
Default value, index 8: "UTGame"
Default value, index 9: "UTEditor"
Default value, index 10: "UTGameContent"
Default value, index 11: "UT3Gold"
Default value, index 12: "UWeb"
Default value, index 13: "UT3GoldGame"
EditPackagesInPath[edit]
Type: string
Modifiers: config
the base directory to use for finding .uc files to compile
Default value: "..\Development\Src"
EditPackagesOutPath[edit]
Type: string
Modifiers: config
the directory to save compiled .u files to
Default value: "..\UTGame\Script"
FOVAngle[edit]
Type: float
Modifiers: config
Default value: 90.0
FRScriptOutputPath[edit]
Type: string
Modifiers: config
the directory to save compiled .u files to when script is compiled with the -FINAL_RELEASE switch
Default value: "..\UTGame\ScriptFinalRelease"
GameCommandLine[edit]
Type: string
Modifiers: config
Default value: "-log"
GodMode[edit]
Type: bool
Modifiers: config
Default value: True
InEditorGameURLOptions[edit]
Type: string
Modifiers: config
Additional per-user/per-game options set in the .ini file. Should be in the form "?option1=X?option2?option3=Y"
Default value: "?quickstart=1?numplay=1"
InvertwidgetZAxis[edit]
Type: bool
Modifiers: config
Default value: True
UseActorRotationGizmo[edit]
Type: bool
Modifiers: config
If TRUE, use the gizmo for rotating actors.
UseAxisIndicator[edit]
Type: bool
Modifiers: config
Default value: True
UseSizingBox[edit]
Type: bool
Modifiers: config
Property group 'Grid'[edit]
CurrentGridSz[edit]
Type: int
Modifiers: noexport, config
Default value: 4
GridEnabled[edit]
Type: bool
Modifiers: noexport, config
Default value: True
GridSizes[edit]
Type: float
Array size: 11
Modifiers: noexport, config
FEditorConstraints::MAX_GRID_SIZES = 11 in native code
ScaleGridSize[edit]
Type: int
Modifiers: noexport, config
Integer percentage amount to snap scaling to.
Default value: 5
SnapDistance[edit]
Type: float
Modifiers: noexport, config
Default value: 10.0
SnapScaleEnabled[edit]
Type: bool
Modifiers: noexport, config
Default value: True
SnapVertices[edit]
Type: bool
Modifiers: noexport, config
Property group 'RotationGrid'[edit]
RotGridEnabled[edit]
Type: bool
Modifiers: noexport, config
Default value: True
RotGridSize[edit]
Type: Object.Rotator
Modifiers: noexport, config
Default value:
Member | Value |
---|---|
Pitch | 1024 |
Roll | 1024 |
Yaw | 1024 |
Internal variables[edit]
See EditorEngine internal variables.
Default values[edit]
Property | Value |
---|---|
LocalPlayerClassName | "Editor.EditorPlayer" |