Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:EditorEngine (U2)
Contents
- 1 Properties
- 1.1 Property group 'Advanced'
- 1.2 Property group 'Grid'
- 1.3 Property group 'RotationGrid'
- 1.4 Internal variables
- 1.4.1 AddLocation
- 1.4.2 AddPlane
- 1.4.3 AutoSaveCount
- 1.4.4 AutoSaveIndex
- 1.4.5 Bad
- 1.4.6 BadHighlight
- 1.4.7 bBootstrapping
- 1.4.8 bFastRebuild
- 1.4.9 Bkgnd
- 1.4.10 BkgndHi
- 1.4.11 BrowseClass
- 1.4.12 ClickFlags
- 1.4.13 ConstraintsVtbl
- 1.4.14 CurrentClass
- 1.4.15 CurrentMesh
- 1.4.16 CurrentParticleSystem
- 1.4.17 CurrentStaticMesh
- 1.4.18 CurrentTexture
- 1.4.19 Level
- 1.4.20 MaterialArrow
- 1.4.21 MaterialBackdrop
- 1.4.22 MightNeedSave
- 1.4.23 Mode
- 1.4.24 MovementSpeed
- 1.4.25 PackageContext
- 1.4.26 Pad
- 1.4.27 Results
- 1.4.28 TempModel
- 1.4.29 TerrainEditBrush
- 1.4.30 TexPropCube
- 1.4.31 TexPropSphere
- 1.4.32 Tools
- 1.4.33 Trans
- 1.5 Default values
- Package:
- Editor
- Direct subclass:
- UnrealEdEngine
- This class in other games:
- U1, RTNP, UT, UT2003, UT2004, UE2Runtime, U2XMP, UT3, UDK
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EditorEngine: The UnrealEd subsystem. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Advanced'[edit]
AlwaysShowTerrain[edit]
Type: bool
Modifiers: config
AutoSave[edit]
Type: bool
Modifiers: config
Default value: True
AutosaveTimeMinutes[edit]
Type: byte
Modifiers: config
Default value: 5
EditPackages[edit]
Modifiers: globalconfig
Default value, index 0: "Core"
Default value, index 1: "Engine"
Default value, index 10: "U2"
Default value, index 11: "Vehicles"
Default value, index 12: "Weapons"
Default value, index 13: "Deployables"
Default value, index 14: "Pawns"
Default value, index 15: "Loader"
Default value, index 16: "U2WebAdmin"
Default value, index 17: "Fire"
Default value, index 18: "Editor"
Default value, index 19: "IpDrv"
Default value, index 20: "UWeb"
Default value, index 21: "UI"
Default value, index 22: "ParticleSystems"
Default value, index 23: "UnrealEd"
Default value, index 24: "Legend"
FovAngleDegrees[edit]
Type: float
Modifiers: config
Default value: 90.0
GameCommandLine[edit]
Type: string
Modifiers: config
Default value: "-log"
GodMode[edit]
Type: bool
Modifiers: config
Default value: True
LoadEntirePackageWhenSaving[edit]
Type: bool
Modifiers: config
UseActorRotationGizmo[edit]
Type: bool
Modifiers: config
UseAxisIndicator[edit]
Type: bool
Modifiers: config
Default value: True
UseSizingBox[edit]
Type: bool
Modifiers: config
Property group 'Grid'[edit]
GridEnabled[edit]
Type: bool
Modifiers: config
Default value: True
GridSize[edit]
Type: Object.Vector
Modifiers: config
Default value:
Member | Value |
---|---|
X | 16.0 |
Y | 16.0 |
Z | 16.0 |
SnapDistance[edit]
Type: float
Modifiers: config
Default value: 10.0
SnapVertices[edit]
Type: bool
Modifiers: config
Property group 'RotationGrid'[edit]
RotGridEnabled[edit]
Type: bool
Modifiers: config
Default value: True
RotGridSize[edit]
Type: Object.Rotator
Modifiers: config
Default value:
Member | Value |
---|---|
Pitch | 1024 |
Roll | 1024 |
Yaw | 1024 |
Internal variables[edit]
AddLocation[edit]
Type: Object.Vector
Modifiers: const
AddPlane[edit]
Type: Object.Plane
Modifiers: const
AutoSaveCount[edit]
Type: int
Modifiers: const
AutoSaveIndex[edit]
Type: int
Modifiers: const, config
Default value: 6
Bad[edit]
Type: Texture
Modifiers: const
Default value: Texture'Editor.Bad'
BadHighlight[edit]
Type: Texture
Modifiers: const
Default value: Texture'Editor.BadHighlight'
bBootstrapping[edit]
Type: bool
Modifiers: const
bFastRebuild[edit]
Type: bool
Modifiers: const
Bkgnd[edit]
Type: Texture
Modifiers: const
Default value: Texture'Editor.Bkgnd'
BkgndHi[edit]
Type: Texture
Modifiers: const
Default value: Texture'Editor.BkgndHi'
BrowseClass[edit]
Type: Class
Modifiers: const
ClickFlags[edit]
Type: int
Modifiers: const
ConstraintsVtbl[edit]
Type: int
Modifiers: const
CurrentClass[edit]
Type: Class
Modifiers: const
CurrentMesh[edit]
Type: Mesh
Modifiers: const
CurrentParticleSystem[edit]
Type: Actor
Modifiers: const
CurrentStaticMesh[edit]
Type: StaticMesh
Modifiers: const
CurrentTexture[edit]
Type: Texture
Modifiers: const
Level[edit]
Type: Level
Modifiers: const
MaterialArrow[edit]
Type: Texture
Modifiers: const
Default value: Texture'Editor.MaterialArrow'
MaterialBackdrop[edit]
Type: Texture
Modifiers: const
Default value: Texture'Editor.MaterialBackdrop'
MightNeedSave[edit]
Type: bool
Modifiers: const
Mode[edit]
Type: int
Modifiers: const
MovementSpeed[edit]
Type: float
Modifiers: const
PackageContext[edit]
Type: Package
Modifiers: const
Pad[edit]
Type: int
Array size: 8
Modifiers: const
Results[edit]
Type: TextBuffer
Modifiers: const
TempModel[edit]
Type: Model
Modifiers: const
TerrainEditBrush[edit]
Type: int
Modifiers: const
TexPropCube[edit]
Type: StaticMesh
Default value: StaticMesh'Editor.TexPropCube'
TexPropSphere[edit]
Type: StaticMesh
Default value: StaticMesh'Editor.TexPropSphere'
Tools[edit]
Modifiers: const
Trans[edit]
Type: TransBuffer
Modifiers: const
Default values[edit]
Property | Value |
---|---|
CacheSizeMegs | 32 |