Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:EnergyPickup (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> PowerUpPickup >> EnergyPickup |
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Default values
Property | Value | ||||
---|---|---|---|---|---|
bNoStaticMeshCollide | True | ||||
CollisionHeight | 4.0 | ||||
Description | "Energy Pickup" | ||||
DrawScale | 0.35 | ||||
DrawType | DT_StaticMesh | ||||
EnergyUnits | 25 | ||||
InventoryType | Class'U2.EnergyPowerUp' | ||||
PickupMessage | "You got an Energy Pickup." | ||||
PickupSound | Sound'U2A.Powerups.EnergyPowerUp' | ||||
PrePivot |
|
||||
RespawnTime | 30.0 | ||||
StaticMesh | StaticMesh'343M.Pickups.Energy_Pickup' | ||||
TransferRate | 25 |
States
Pickup
Inherits from: PowerUpPickup.Pickup
Modifiers: auto
Pickup.ValidTouch
Overrides: PowerUpPickup.Pickup.ValidTouch