Always snap to grid
UE2:EnergyRelay (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn >> DeployedUnit >> EnergyRelay |
- Package:
- U2XMP
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$Workfile: EnergyRelay.uc $ Created By: Mark Poesch Created On: 6/30/2001 $Author: Sbrown $ $Date: 8/27/02 18:28 $ $Revision: 10 $
Properties[edit]
Property group 'EnergyRelay'[edit]
InUseSound[edit]
Type: Sound
Default value: Sound'U2XMPA.EnergyRelay.EnergyRelayAmbient'
Internal variables[edit]
HealthEnergyCost[edit]
Type: int
amount of Health regenerated for Energy consummed (e.g., 1000 recharges at 10 health / second)
Default value: 1000
Source[edit]
Type: EnergySource
EnergySource tapped by this Relay
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 30.0 |
DeploySound | Sound'U2XMPA.EnergyRelay.EnergyRelayActivate' |
Description | "Energy Relay" |
DrawType | DT_None |
ExplodeSound | Sound'U2XMPA.EnergyRelay.EnergyRelayExplode' |
ExplosionEffect | ParticleSalamander'RocketEffects.ParticleSalamander2' |
Health | 500 |
PickupClass | Class'U2XMP.EnergyRelayPickup' |
ShutdownSound | Sound'U2XMPA.EnergyRelay.EnergyRelayShutdown' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: DeployedUnit.Destroyed
Tick[edit]
event Tick (float DeltaTime)
Overrides: U2Pawn.Tick
Other instance functions[edit]
GetEnergy[edit]
function int GetEnergy ()
SetSource[edit]
function SetSource (EnergySource InSource)