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UE2:FM_SpaceFighter_AltFire (UT2004)

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UT2004 Object >> WeaponFire >> ProjectileFire >> FM_SpaceFighter_AltFire
Package: 
UT2k4AssaultFull

FM_SpaceFighter_AltFire

Default values[edit]

Property Value
AmmoClass Class'UT2k4Assault.Ammo_Dummy'
bModeExclusive False
BotRefireRate 0.5
bRecommendSplashDamage True
bSplashDamage True
bSplashJump True
FireForce "RocketLauncherFire"
FireRate 4.0
FireSound Sound'AssaultSounds.HnShipFire02'
ProjectileClass Class'UT2k4AssaultFull.PROJ_SpaceFighter_Rocket'
ProjSpawnOffset
Member Value
X 0.0
Y 0.0
Z -25.0
ShakeOffsetMag
Member Value
X -20.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X -1000.0
Y 0.0
Z 0.0
ShakeOffsetTime 2.0
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TweenTime 0.0
WarnTargetPct 0.9

Instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DoFireEffect[edit]

function DoFireEffect ()

Overrides: ProjectileFire.DoFireEffect


MyDoFireEffect[edit]

function MyDoFireEffect ()


MyGetFireStart[edit]

simulated function Object.Vector MyGetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile