Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:PROJ_SpaceFighter_Rocket (UT2004)
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Object >> Actor >> Projectile >> PROJ_SpaceFighter_Rocket |
Contents
- Package:
- UT2k4AssaultFull
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PROJ_SpaceFighter_Rocket
Properties[edit]
bHitWater[edit]
Type: bool
bWaterStart[edit]
Type: bool
Dir[edit]
Type: Object.Vector
HomingAggressivity[edit]
Type: float
Default value: 0.25
HomingCheckCount[edit]
Type: float
HomingCheckFrequency[edit]
Type: float
Default value: 0.067
HomingTarget[edit]
Type: Vehicle
InitialDir[edit]
Type: Object.Vector
TrailClass[edit]
Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_Rocket_Trail'
TrailEmitter[edit]
Type: Emitter
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 32 | ||||
AmbientSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile' | ||||
bFixedRotationDir | True | ||||
Damage | 400.0 | ||||
DamageRadius | 512.0 | ||||
DesiredRotation |
|
||||
DrawType | DT_StaticMesh | ||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 4.0 | ||||
MaxSpeed | 20000.0 | ||||
MomentumTransfer | 50000.0 | ||||
MyDamageType | Class'UT2k4AssaultFull.DamTypeSpaceFighterMissile' | ||||
RotationRate |
|
||||
SoundRadius | 100.0 | ||||
SoundVolume | 255 | ||||
StaticMesh | StaticMesh'WeaponStaticMesh.RocketProj' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SpawnTrail[edit]
simulated function SpawnTrail ()
States[edit]
Flying[edit]
Flying.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
Flying.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Flying.BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Overrides: Projectile.BlowUp (global)