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UE2:FM_Turret_AltFire_Shield (UT2004)

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UT2004 Object >> WeaponFire >> FM_Turret_AltFire_Shield
Package: 
UT2k4AssaultFull

FM_Turret_AltFire_Shield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'FM_Turret_AltFire_Shield'[edit]

AmmoRegenTime[edit]

Type: float


Default value: 0.2

ChargeupTime[edit]

Type: float


Default value: 3.0

Internal variables[edit]

ChargingSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.BShield1'

RampTime[edit]

Type: float


Default values[edit]

Property Value
AmmoClass Class'UT2k4AssaultFull.Ammo_BallTurret'
AmmoPerFire 15
BotRefireRate 1.0
bPawnRapidFireAnim True
bWaitForRelease True
FireForce "TranslocatorModuleRegeneration"
FireRate 1.0
FireSound Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: WeaponFire.Timer


Other instance functions[edit]

DoFireEffect[edit]

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


SetBrightness[edit]

function SetBrightness (bool bHit)


StopFiring[edit]

function StopFiring ()

Overrides: WeaponFire.StopFiring


TakeHit[edit]

function TakeHit (int Drain)