Mostly Harmless
UE2:FM_Turret_AltFire_Shield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> FM_Turret_AltFire_Shield |
Contents
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FM_Turret_AltFire_Shield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'FM_Turret_AltFire_Shield'[edit]
AmmoRegenTime[edit]
Type: float
Default value: 0.2
ChargeupTime[edit]
Type: float
Default value: 3.0
Internal variables[edit]
ChargingSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.BShield1'
RampTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'UT2k4AssaultFull.Ammo_BallTurret' |
AmmoPerFire | 15 |
BotRefireRate | 1.0 |
bPawnRapidFireAnim | True |
bWaitForRelease | True |
FireForce | "TranslocatorModuleRegeneration" |
FireRate | 1.0 |
FireSound | Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration' |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: WeaponFire.Timer
Other instance functions[edit]
DoFireEffect[edit]
function DoFireEffect ()
Overrides: WeaponFire.DoFireEffect
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SetBrightness[edit]
function SetBrightness (bool bHit)
StopFiring[edit]
function StopFiring ()
Overrides: WeaponFire.StopFiring
TakeHit[edit]
function TakeHit (int Drain)