My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE2:Fell (UT2004)"
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− | + | The damage type for players hitting the ground hard. Also used for players falling below the [[KillZ]] height. | |
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==Default values== | ==Default values== |
Latest revision as of 11:51, 30 November 2008
Object >> Actor >> DamageType >> Fell |
Contents
- Package:
- Engine
- Direct subclass:
- FellLava
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, U2
The damage type for players hitting the ground hard. Also used for players falling below the KillZ height.
Default values[edit]
Property | Value |
---|---|
bCausedByWorld | True |
bLocationalHit | False |
DeathString | "%k pushed %o over the edge." |
FemaleSuicide | "%o left a small crater" |
GibModifier | 2.0 |
GibPerterbation | 0.5 |
MaleSuicide | "%o left a small crater" |