My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE2:Fell (UT2004)"

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The damage type for players hitting the ground hard. Also used for players falling below the [[KillZ]] height.
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==Default values==
 
==Default values==

Latest revision as of 11:51, 30 November 2008

UT2004 Object >> Actor >> DamageType >> Fell

Contents

Package: 
Engine
Direct subclass:
FellLava
This class in other games:
RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, U2

The damage type for players hitting the ground hard. Also used for players falling below the KillZ height.

Default values[edit]

Property Value
bCausedByWorld True
bLocationalHit False
DeathString "%k pushed %o over the edge."
FemaleSuicide "%o left a small crater"
GibModifier 2.0
GibPerterbation 0.5
MaleSuicide "%o left a small crater"