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UE2:FieldGenerator (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn >> DeployedUnit >> FieldGenerator |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AnglesOK
- 3.2.2 CanConnect
- 3.2.3 ConsiderAttacking
- 3.2.4 CreateField
- 3.2.5 DisableUnit
- 3.2.6 FilterFG
- 3.2.7 FirstFreeSlot
- 3.2.8 ForceWallIndex
- 3.2.9 GetBottomLink
- 3.2.10 GetTopLink
- 3.2.11 Initialize
- 3.2.12 IsLinked
- 3.2.13 Linkup
- 3.2.14 MakeLinks
- 3.2.15 ModifyPaths
- 3.2.16 NotifyDeployed
- 3.2.17 NumFreeSlots
- 3.2.18 NumLinks
- 3.2.19 OutputLinks
- 3.2.20 ScanArea
- 3.2.21 SetUpLink
- 3.2.22 ShutDownDeployedUnit
- 3.2.23 SpecialBumpHandling
- 3.2.24 Trigger
- 3.2.25 Unlink
- Package:
- U2XMP
- Direct subclass:
- FieldGeneratorAlt
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: FieldGenerator.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Sbrown $ $Date: 12/15/02 0:22 $ $Revision: 46 $
Properties[edit]
Property group 'FieldGenerator'[edit]
BeamClass[edit]
Type: class<PulseLineGenerator>
Default value: Class'U2XMP.ForceWallBeam'
BeamCount[edit]
Type: int
The number of beams
Default value: 6
BottomOffset[edit]
Type: float
Default value: 10.0
FieldHeight[edit]
Type: float
Default value: 60.0
ForceWallWidth[edit]
Type: float
The defined width of the wall
Default value: 10.0
LinkRadius[edit]
Type: float
Default value: 1000.0
LinkSound[edit]
Type: Sound
Default value: Sound'U2XMPA.FieldGenerator.FieldGeneratorLink'
NumPrimaryLinks[edit]
Type: int
Default value: 2
NumSecondaryLinks[edit]
Type: int
Default value: 1
TraceTolerance[edit]
Type: float
Default value: 16.0
UnlinkSound[edit]
Type: Sound
Default value: Sound'U2XMPA.FieldGenerator.FieldGeneratorUnlink'
Internal variables[edit]
bDidShutDownDestroy[edit]
Type: bool
CosMinAngle[edit]
Type: float
Default value: 0.707
CurrentFGChoice[edit]
Type: FieldGenerator
FGLinks[edit]
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bEnabled | True | ||||||||
bNoStaticMeshCollide | True | ||||||||
bSpecialEnemy | True | ||||||||
CollisionHeight | 55.0 | ||||||||
CollisionRadius | 5.0 | ||||||||
ControllerClass | Class'U2XMP.StationaryPawnControllerDefensive' | ||||||||
DeploySound | Sound'U2XMPA.FieldGenerator.FieldGeneratorActivate' | ||||||||
Description | "Field Generator" | ||||||||
DestroyedAlertSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorDestroyedAlert' | ||||||||
DisabledSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorDisabled' | ||||||||
DrawScale | 0.11 | ||||||||
DrawType | DT_StaticMesh | ||||||||
ExplodeSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorDestroyed' | ||||||||
ExplosionEffect | ParticleSalamander'RocketEffects.ParticleSalamander2' | ||||||||
Health | 300 | ||||||||
PickupClass | Class'U2XMP.FieldGeneratorPickup' | ||||||||
PrePivot |
|
||||||||
ReEnabledSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorEnabled' | ||||||||
ShutdownSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorShutdown' | ||||||||
StaticMesh | StaticMesh'343M.Assets.FieldGenerator' |
Structs[edit]
FGStruct[edit]
- FieldGenerator FG
- ForceWall FGEffect
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: DeployedUnit.Destroyed
Other instance functions[edit]
AnglesOK[edit]
CanConnect[edit]
ConsiderAttacking[edit]
Overrides: StationaryPawn.ConsiderAttacking
CreateField[edit]
DisableUnit[edit]
Overrides: DeployedUnit.DisableUnit
FilterFG[edit]
FirstFreeSlot[edit]
ForceWallIndex[edit]
GetBottomLink[edit]
GetTopLink[edit]
Initialize[edit]
Overrides: DeployedUnit.Initialize
IsLinked[edit]
Linkup[edit]
MakeLinks[edit]
ModifyPaths[edit]
Overrides: DeployedUnit.ModifyPaths
NotifyDeployed[edit]
Overrides: DeployedUnit.NotifyDeployed
NumFreeSlots[edit]
NumLinks[edit]
OutputLinks[edit]
ScanArea[edit]
SetUpLink[edit]
ShutDownDeployedUnit[edit]
Overrides: DeployedUnit.ShutDownDeployedUnit
SpecialBumpHandling[edit]
Overrides: DeployedUnit.SpecialBumpHandling
Trigger[edit]
Overrides: DeployedUnit.Trigger