I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:GUICircularList (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIListBase >> GUICircularList |
Contents
- Package:
- XInterface
- Direct subclass:
- GUICharacterList
- This class in other games:
- UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: XInterface.GUICircularList Parent: XInterface.GUIListBase
<Enter a description here>
Properties[edit]
bAllowSelectEmpty[edit]
Type: bool
If true, allows selection of empty slots
Default value: True
bCenterInBounds[edit]
Type: bool
Center the list in the bounding box
Default value: True
bFillBounds[edit]
Type: bool
If true, the list will take up the whole bounding box
bIgnoreBackClick[edit]
Type: bool
If true, will ignore any click on back region
Default value: True
FixedItemsPerPage[edit]
Type: int
There are a fixed number of items in the list
Instance functions[edit]
CalculateOffset[edit]
End[edit]
function End ()
Home[edit]
function Home ()
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIComponent.InitComponent
InternalOnClick[edit]
function bool InternalOnClick (GUIComponent Sender)
InternalOnKeyEvent[edit]
PgDown[edit]
function PgDown ()
PgUp[edit]
function PgUp ()
ScrollLeft[edit]
function ScrollLeft ()
ScrollRight[edit]
function ScrollRight ()
WheelDown[edit]
function WheelDown ()
WheelUp[edit]
function WheelUp ()