I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:GUIScrollTextBox (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIListBoxBase >> GUIScrollTextBox
Package: 
GUI
This class in other games:
UT2003, UT2004

null

Properties

bNoTeletype

Type: bool

Dont do the teletyping effect at all

bRepeat

Type: bool

Should the sequence be repeated ?

bStripColors

Type: bool

Strip out IRC-style colour characters (^C)

CharDelay

Type: float

This is the delay between each char

Default value: 0.25

EOLDelay

Type: float

This is the delay to use when reaching end of line

Default value: 0.75

InitialDelay

Type: float

Initial delay after new content was set

MyScrollText

Type: GUIScrollText

Modifiers: automated


Default value: GUIScrollText'TheText'

RepeatDelay

Type: float

This is used after all the text has been displayed and bRepeat is true

Default value: 3.0

TextAlign

Type: GUI.eTextAlign

How is text Aligned in the control

Subobjects

TheText

Class: GUI.GUIScrollText

Empty subobject definition.

Instance functions

AddText

function AddText (string NewText)


InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


InternalOnAdjustTop

function InternalOnAdjustTop (GUIComponent Sender)


IsNumber

function bool IsNumber (string Num)


Restart

function Restart ()


SetContent

function SetContent (string NewContent, optional string sep)


Stop

function Stop ()


StripColors

function string StripColors (string MyString)