Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIScrollTextBox (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIListBoxBase >> GUIScrollTextBox |
Contents
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
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Properties[edit]
bNoTeletype[edit]
Type: bool
Dont do the teletyping effect at all
bRepeat[edit]
Type: bool
Should the sequence be repeated ?
bStripColors[edit]
Type: bool
Strip out IRC-style colour characters (^C)
CharDelay[edit]
Type: float
This is the delay between each char
Default value: 0.25
EOLDelay[edit]
Type: float
This is the delay to use when reaching end of line
Default value: 0.75
InitialDelay[edit]
Type: float
Initial delay after new content was set
MyScrollText[edit]
Type: GUIScrollText
RepeatDelay[edit]
Type: float
This is used after all the text has been displayed and bRepeat is true
Default value: 3.0
TextAlign[edit]
Type: GUI.eTextAlign
How is text Aligned in the control
Default values[edit]
Property | Value |
---|---|
Controls[0] | GUIScrollText'TheText' |
Subobjects[edit]
TheText[edit]
Class: XInterface.GUIScrollText
Empty subobject definition.
Instance functions[edit]
AddText[edit]
function AddText (string NewText)
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIListBoxBase.InitComponent
InternalOnAdjustTop[edit]
function InternalOnAdjustTop (GUIComponent Sender)
IsNumber[edit]
Restart[edit]
function Restart ()
SetContent[edit]
Stop[edit]
function Stop ()