Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GUIScrollTextBox (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIListBoxBase >> GUIScrollTextBox |
Contents
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
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Properties
bNoTeletype
Type: bool
Dont do the teletyping effect at all
bRepeat
Type: bool
Should the sequence be repeated ?
bStripColors
Type: bool
Strip out IRC-style colour characters (^C)
CharDelay
Type: float
This is the delay between each char
Default value: 0.25
EOLDelay
Type: float
This is the delay to use when reaching end of line
Default value: 0.75
InitialDelay
Type: float
Initial delay after new content was set
MyScrollText
Type: GUIScrollText
RepeatDelay
Type: float
This is used after all the text has been displayed and bRepeat is true
Default value: 3.0
TextAlign
Type: GUI.eTextAlign
How is text Aligned in the control
Default values
Property | Value |
---|---|
Controls[0] | GUIScrollText'TheText' |
Subobjects
TheText
Class: XInterface.GUIScrollText
Empty subobject definition.
Instance functions
AddText
function AddText (string NewText)
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIListBoxBase.InitComponent
InternalOnAdjustTop
function InternalOnAdjustTop (GUIComponent Sender)
IsNumber
Restart
function Restart ()
SetContent
Stop
function Stop ()