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UE2:GUISplitter (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUISplitter
Package: 
GUI
This class in other games:
UT2003, UT2004

Class: GUI.GUISplitter

GUISplitters allow the user to size two other controls (usually Panels)

Written by Jack Porter (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'Menu'[edit]

SplitOrientation[edit]

Type: EGUISplitterType


SplitPosition[edit]

Type: float

0.0 - 1.0

Default value: 0.5

Internal variables[edit]

bDrawSplitter[edit]

Type: bool

Draw the actual splitter bar

Default value: True

bFixedSplitter[edit]

Type: bool

Can splitter be moved?

DefaultPanels[edit]

Type: string

Array size: 2

Names of the default panels

MaxPercentage[edit]

Type: float

How big can any 1 panel get

Panels[edit]

Type: GUIComponent

Array size: 2

Quick Reference

SplitAreaSize[edit]

Type: float

size of splitter thing

Default value: 8.0

Default values[edit]

Property Value
bAcceptsInput True
bBoundToParent True
bNeverFocus True
bScaleToParent True
StyleName "SquareButton"

Enums[edit]

EGUISplitterType[edit]

SPLIT_Vertical 
SPLIT_Horizontal 

Functions[edit]

Native functions[edit]

SplitterUpdatePositions[edit]

native function SplitterUpdatePositions ()


Events[edit]

AppendComponent[edit]

event GUIComponent AppendComponent (GUIComponent NewComp)

Overrides: GUIMultiComponent.AppendComponent


Other instance functions[edit]

InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent