Always snap to grid
UE2:GUISplitter (UE2Runtime)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUISplitter |
Contents
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Class: GUI.GUISplitter
GUISplitters allow the user to size two other controls (usually Panels)
Written by Jack Porter (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
SplitOrientation[edit]
Type: EGUISplitterType
SplitPosition[edit]
Type: float
0.0 - 1.0
Default value: 0.5
Internal variables[edit]
bDrawSplitter[edit]
Type: bool
Draw the actual splitter bar
Default value: True
bFixedSplitter[edit]
Type: bool
Can splitter be moved?
DefaultPanels[edit]
Type: string
Array size: 2
Names of the default panels
MaxPercentage[edit]
Type: float
How big can any 1 panel get
Panels[edit]
Type: GUIComponent
Array size: 2
Quick Reference
SplitAreaSize[edit]
Type: float
size of splitter thing
Default value: 8.0
Default values[edit]
Property | Value |
---|---|
bAcceptsInput | True |
bBoundToParent | True |
bNeverFocus | True |
bScaleToParent | True |
StyleName | "SquareButton" |
Enums[edit]
EGUISplitterType[edit]
- SPLIT_Vertical
- SPLIT_Horizontal
Functions[edit]
Native functions[edit]
SplitterUpdatePositions[edit]
native function SplitterUpdatePositions ()
Events[edit]
AppendComponent[edit]
event GUIComponent AppendComponent (GUIComponent NewComp)
Overrides: GUIMultiComponent.AppendComponent
Other instance functions[edit]
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPanel.InitComponent