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UE2:GUISplitter (UE2Runtime)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUISplitter |
Contents
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Class: GUI.GUISplitter
GUISplitters allow the user to size two other controls (usually Panels)
Written by Jack Porter (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
Property group 'Menu'
SplitOrientation
Type: EGUISplitterType
SplitPosition
Type: float
0.0 - 1.0
Default value: 0.5
Internal variables
bDrawSplitter
Type: bool
Draw the actual splitter bar
Default value: True
bFixedSplitter
Type: bool
Can splitter be moved?
DefaultPanels
Type: string
Array size: 2
Names of the default panels
MaxPercentage
Type: float
How big can any 1 panel get
Panels
Type: GUIComponent
Array size: 2
Quick Reference
SplitAreaSize
Type: float
size of splitter thing
Default value: 8.0
Default values
Property | Value |
---|---|
bAcceptsInput | True |
bBoundToParent | True |
bNeverFocus | True |
bScaleToParent | True |
StyleName | "SquareButton" |
Enums
EGUISplitterType
- SPLIT_Vertical
- SPLIT_Horizontal
Functions
Native functions
SplitterUpdatePositions
native function SplitterUpdatePositions ()
Events
AppendComponent
event GUIComponent AppendComponent (GUIComponent NewComp)
Overrides: GUIMultiComponent.AppendComponent
Other instance functions
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPanel.InitComponent