Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GUIStyles (UT2003)
- Package:
- XInterface
- Direct subclasses:
- STY_IRCEntry, STY_IRCText, STY_LadderButton, STY_NoBackground, STY_Page, STY_RosterButton, STY_RoundButton, STY_ScrollZone, STY_ServerBrowserGridHeader, STY_ServerBrowserGrid, STY_SliderCaption, STY_SquareButton, STY_TabButton, STY_TextButton, STY_TextLabel
- This class in other games:
- UE2Runtime, UT2004
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Class: XInterface.GUIStyles
The GUIStyle is an object that is used to describe common visible components of the interface.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
BorderOffsets
Type: int
Array size: 4
How thick is the border
Default value, index 0: 9
Default value, index 1: 9
Default value, index 2: 9
Default value, index 3: 9
bRegistered
Type: bool
FontColors
Type: Object.Color
Array size: 5
This array holds 1 font color for each state
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 3:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 4:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
FontNames
Type: string
Array size: 5
Default value, index 0: "UT2MenuFont"
Default value, index 1: "UT2MenuFont"
Default value, index 2: "UT2MenuFont"
Default value, index 3: "UT2MenuFont"
Default value, index 4: "UT2MenuFont"
Fonts
Type: GUIFont
Array size: 5
Holds the fonts for each state
Images
Type: Material
Array size: 5
This array holds 1 material for each state (Blurry, Watched, Focused, Pressed, Disabled)
ImgColors
Type: Object.Color
Array size: 5
This array holds 1 image color for each state
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 3:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 4:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
ImgStyle
Type: GUI.eImgStyle
Array size: 5
How should each image for each state be drawed
Default value, index 0: ISTY_Stretched
Default value, index 1: ISTY_Stretched
Default value, index 2: ISTY_Stretched
Default value, index 3: ISTY_Stretched
Default value, index 4: ISTY_Stretched
KeyName
Type: string
This is the name of the style used for lookup
RStyles
Type: GUI.EMenuRenderStyle
Array size: 5
The render styles for each state
Default value, index 0: MSTY_Normal
Default value, index 1: MSTY_Normal
Default value, index 2: MSTY_Normal
Default value, index 3: MSTY_Normal
Default value, index 4: MSTY_Normal