Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GUIStyles (UT2003)
- Package:
- XInterface
- Direct subclasses:
- STY_IRCEntry, STY_IRCText, STY_LadderButton, STY_NoBackground, STY_Page, STY_RosterButton, STY_RoundButton, STY_ScrollZone, STY_ServerBrowserGridHeader, STY_ServerBrowserGrid, STY_SliderCaption, STY_SquareButton, STY_TabButton, STY_TextButton, STY_TextLabel
- This class in other games:
- UE2Runtime, UT2004
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Class: XInterface.GUIStyles
The GUIStyle is an object that is used to describe common visible components of the interface.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
BorderOffsets[edit]
Type: int
Array size: 4
How thick is the border
Default value, index 0: 9
Default value, index 1: 9
Default value, index 2: 9
Default value, index 3: 9
bRegistered[edit]
Type: bool
FontColors[edit]
Type: Object.Color
Array size: 5
This array holds 1 font color for each state
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 3:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 4:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
FontNames[edit]
Type: string
Array size: 5
Default value, index 0: "UT2MenuFont"
Default value, index 1: "UT2MenuFont"
Default value, index 2: "UT2MenuFont"
Default value, index 3: "UT2MenuFont"
Default value, index 4: "UT2MenuFont"
Fonts[edit]
Type: GUIFont
Array size: 5
Holds the fonts for each state
Images[edit]
Type: Material
Array size: 5
This array holds 1 material for each state (Blurry, Watched, Focused, Pressed, Disabled)
ImgColors[edit]
Type: Object.Color
Array size: 5
This array holds 1 image color for each state
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 3:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 4:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
ImgStyle[edit]
Type: GUI.eImgStyle
Array size: 5
How should each image for each state be drawed
Default value, index 0: ISTY_Stretched
Default value, index 1: ISTY_Stretched
Default value, index 2: ISTY_Stretched
Default value, index 3: ISTY_Stretched
Default value, index 4: ISTY_Stretched
KeyName[edit]
Type: string
This is the name of the style used for lookup
RStyles[edit]
Type: GUI.EMenuRenderStyle
Array size: 5
The render styles for each state
Default value, index 0: MSTY_Normal
Default value, index 1: MSTY_Normal
Default value, index 2: MSTY_Normal
Default value, index 3: MSTY_Normal
Default value, index 4: MSTY_Normal