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UE2:GUI (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI |
Contents
- Package:
- XInterface
- Direct subclasses:
- GUIComponent, GUIFont, GUIStyles, GUIUserKeyBinding, GUIUserModInfo
- This class in other games:
- UE2Runtime, UT2003
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Class: UT2K4UI.GUI
GUI is an abstract class that holds all of the enums and structs for the UI system
Written by Joe Wilcox Updated by Ron Prestenback (c) 2002, Epic Games, Inc. All Rights Reserved
Constants
Counter
Value: 0
QBTN_Ok
Value: 1
QBTN_Cancel
Value: 2
QBTN_Retry
Value: 4
QBTN_Continue
Value: 8
QBTN_Yes
Value: 16
QBTN_No
Value: 32
QBTN_Abort
Value: 64
QBTN_Ignore
Value: 128
QBTN_OkCancel
Value: 3
QBTN_AbortRetry
Value: 68
QBTN_YesNo
Value: 48
QBTN_YesNoCancel
Value: 50
Properties
Controller
Type: GUIController
Modifiers: noexport
Callback to the GUIController running the show
SaveColor
Type: Object.Color
Modifiers: noexport
SaveFont
Type: Font
Modifiers: noexport
SaveModulation
Type: Object.Plane
Modifiers: noexport
SaveStyle
Type: byte
Modifiers: noexport
SaveX
Type: float
Modifiers: noexport
SaveY
Type: float
Modifiers: noexport
Enums
See GUI enums.
Structs
APackInfo
AutoLoginInfo
GUIListElem
Modifiers: native, init
GUITabItem
GUITreeNode
Modifiers: native, init
ImageListElem
Modifiers: native, init
MultiSelectListElem
Modifiers: native, init
- string Item
- Object ExtraData
- string ExtraStrData
- bool bSelected
- int SelectionIndex
- Used for tracking
- bool bSection
Functions
Static functions
IsDigit
JoinArray
static final function string JoinArray (array<string> StringArray, optional string delim, optional bool bIgnoreBlanks)
Native functions
GetModList
GetModLogo
GetModValue
Profile
native function Profile (string ProfileName)