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UE2:GameInfo functions (UT2004)
Contents
- 1 Functions
- 1.1 Static native functions
- 1.2 Static events
- 1.3 Other static functions
- 1.3.1 AddServerDetail
- 1.3.2 AdjustBotInterface
- 1.3.3 AllowMutator
- 1.3.4 FillPlayInfo
- 1.3.5 FindTeamDesignation
- 1.3.6 GetAllLoadHints
- 1.3.7 GetBindWeight
- 1.3.8 GetDisplayText
- 1.3.9 GetKeyBindName
- 1.3.10 GetKeyValue
- 1.3.11 GetLoadingHint
- 1.3.12 GetNextLoadHint
- 1.3.13 GetRandomTeamSymbol
- 1.3.14 GrabOption
- 1.3.15 HasOption
- 1.3.16 IsVehicleMutator
- 1.3.17 MakeColorCode
- 1.3.18 NoBlood
- 1.3.19 OrderToIndex
- 1.3.20 ParseChatPercVar
- 1.3.21 ParseLoadingHint
- 1.3.22 ParseMessageString
- 1.3.23 ParseOption
- 1.3.24 PrecacheGameAnnouncements
- 1.3.25 PrecacheGameStaticMeshes
- 1.3.26 PrecacheGameTextures
- 1.3.27 UseLowGore
- 1.4 Iterator functions
- 1.5 Exec functions
- 1.6 Native functions
- 1.7 Events
- 1.7.1 AcceptInventory
- 1.7.2 Broadcast
- 1.7.3 BroadcastLocalized
- 1.7.4 Destroyed
- 1.7.5 DetailChange
- 1.7.6 GameEnding
- 1.7.7 GetBeaconText
- 1.7.8 InitGame
- 1.7.9 KickIdler
- 1.7.10 Login
- 1.7.11 NoTranslocatorKeyPressed
- 1.7.12 PostBeginPlay
- 1.7.13 PostLogin
- 1.7.14 PreBeginPlay
- 1.7.15 PreLogin
- 1.7.16 SceneAbort
- 1.7.17 SceneEnded
- 1.7.18 SceneStarted
- 1.7.19 SetGrammar
- 1.7.20 Timer
- 1.8 Other instance functions
;Other member categories for this class::instance functions, properties
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Functions
Static native functions
LoadMapList
ParseKillMessage
Static events
AcceptPlayInfoProperty
Overrides: Info.AcceptPlayInfoProperty
GetDescriptionText
Overrides: Info.GetDescriptionText
Other static functions
AddServerDetail
AdjustBotInterface
AllowMutator
FillPlayInfo
Overrides: Info.FillPlayInfo
FindTeamDesignation
GetAllLoadHints
GetBindWeight
GetDisplayText
GetKeyBindName
GetKeyValue
GetLoadingHint
GetNextLoadHint
GetRandomTeamSymbol
GrabOption
HasOption
IsVehicleMutator
MakeColorCode
NoBlood
OrderToIndex
ParseChatPercVar
ParseLoadingHint
ParseMessageString
ParseOption
PrecacheGameAnnouncements
PrecacheGameStaticMeshes
PrecacheGameTextures
UseLowGore
Iterator functions
AllDataObjects
Exec functions
AdminSay
KillBots
Native functions
CreateDataObject
Creates a data object. The result of this function is automatically typecasted to the specified class. There is no check whether the specified object already exists. If it does, its properties will be reset to the class default values.
Objects created with this function do not get their Created() event called, that only happens when creating objects with the new operator.
DeleteDataObject
Destroys the specified data object.
DeletePackage
Deletes a data package.
GetNetworkNumber
GetSavedGames
Returns an object with a list of data package names. Originally the data package/object feature was only used to store single player ladder progress, hence the function name.
LoadDataObject
Attempts to load an existing data object from an existing data package. The result of this function is automatically typecasted to the specified class.
LoadSRGrammar
SavePackage
Writes a data package to disk. Use this to make any changes via *DataObject() functions permanent.
Events
AcceptInventory
Broadcast
BroadcastLocalized
Destroyed
Overrides: Actor.Destroyed
DetailChange
GameEnding
GetBeaconText
InitGame
KickIdler
Login
NoTranslocatorKeyPressed
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostLogin
PreBeginPlay
Overrides: Actor.PreBeginPlay
PreLogin
SceneAbort
SceneEnded
SceneStarted
SetGrammar
Timer
Overrides: Actor.Timer