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UE2:GameInfo functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Functions
- 1.1 Static native functions
- 1.2 Static events
- 1.3 Other static functions
- 1.3.1 AddServerDetail
- 1.3.2 AdjustBotInterface
- 1.3.3 AllowMutator
- 1.3.4 FillPlayInfo
- 1.3.5 FindTeamDesignation
- 1.3.6 GetAllLoadHints
- 1.3.7 GetBindWeight
- 1.3.8 GetDisplayText
- 1.3.9 GetKeyBindName
- 1.3.10 GetKeyValue
- 1.3.11 GetLoadingHint
- 1.3.12 GetNextLoadHint
- 1.3.13 GetRandomTeamSymbol
- 1.3.14 GrabOption
- 1.3.15 HasOption
- 1.3.16 IsVehicleMutator
- 1.3.17 MakeColorCode
- 1.3.18 NoBlood
- 1.3.19 OrderToIndex
- 1.3.20 ParseChatPercVar
- 1.3.21 ParseLoadingHint
- 1.3.22 ParseMessageString
- 1.3.23 ParseOption
- 1.3.24 PrecacheGameAnnouncements
- 1.3.25 PrecacheGameStaticMeshes
- 1.3.26 PrecacheGameTextures
- 1.3.27 UseLowGore
- 1.4 Iterator functions
- 1.5 Exec functions
- 1.6 Native functions
- 1.7 Events
- 1.7.1 AcceptInventory
- 1.7.2 Broadcast
- 1.7.3 BroadcastLocalized
- 1.7.4 Destroyed
- 1.7.5 DetailChange
- 1.7.6 GameEnding
- 1.7.7 GetBeaconText
- 1.7.8 InitGame
- 1.7.9 KickIdler
- 1.7.10 Login
- 1.7.11 NoTranslocatorKeyPressed
- 1.7.12 PostBeginPlay
- 1.7.13 PostLogin
- 1.7.14 PreBeginPlay
- 1.7.15 PreLogin
- 1.7.16 SceneAbort
- 1.7.17 SceneEnded
- 1.7.18 SceneStarted
- 1.7.19 SetGrammar
- 1.7.20 Timer
- 1.8 Other instance functions
;Other member categories for this class::instance functions, properties
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Functions
Static native functions
LoadMapList
ParseKillMessage
static native function string ParseKillMessage (string KillerName, string VictimName, string DeathMessage)
Static events
AcceptPlayInfoProperty
Overrides: Info.AcceptPlayInfoProperty
GetDescriptionText
Overrides: Info.GetDescriptionText
Other static functions
AddServerDetail
static function AddServerDetail (out ServerResponseLine ServerState, string RuleName, coerce string RuleValue)
AdjustBotInterface
static function AdjustBotInterface (bool bSinglePlayer)
AllowMutator
FillPlayInfo
static function FillPlayInfo (PlayInfo PlayInfo)
Overrides: Info.FillPlayInfo
FindTeamDesignation
GetAllLoadHints
GetBindWeight
GetDisplayText
GetKeyBindName
GetKeyValue
GetLoadingHint
static function string GetLoadingHint (PlayerController Ref, string MapName, Object.Color HintColor)
GetNextLoadHint
GetRandomTeamSymbol
GrabOption
HasOption
IsVehicleMutator
MakeColorCode
static function string MakeColorCode (Object.Color NewColor)
NoBlood
static function bool NoBlood ()
OrderToIndex
ParseChatPercVar
ParseLoadingHint
ParseMessageString
ParseOption
PrecacheGameAnnouncements
static function PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds)
PrecacheGameStaticMeshes
static function PrecacheGameStaticMeshes (LevelInfo myLevel)
PrecacheGameTextures
static function PrecacheGameTextures (LevelInfo myLevel)
UseLowGore
static function bool UseLowGore ()
Iterator functions
AllDataObjects
Exec functions
AdminSay
exec function AdminSay (string Msg)
KillBots
exec function KillBots (int num)
Native functions
CreateDataObject
DeleteDataObject
DeletePackage
GetNetworkNumber
native function string GetNetworkNumber ()
GetSavedGames
native final function Manifest GetSavedGames ()
LoadDataObject
LoadSRGrammar
native function LoadSRGrammar (string Grammar)
SavePackage
Events
AcceptInventory
event AcceptInventory (Pawn PlayerPawn)
Broadcast
BroadcastLocalized
event BroadcastLocalized (Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
DetailChange
event DetailChange ()
GameEnding
event GameEnding ()
GetBeaconText
event string GetBeaconText ()
InitGame
KickIdler
event KickIdler (PlayerController PC)
Login
NoTranslocatorKeyPressed
event NoTranslocatorKeyPressed (PlayerController PC)
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostLogin
event PostLogin (PlayerController NewPlayer)
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
PreLogin
event PreLogin (string Options, string Address, string PlayerID, out string Error, out string FailCode)
SceneAbort
event SceneAbort ()
SceneEnded
event SceneEnded (SceneManager SM, Actor Other)
SceneStarted
event SceneStarted (SceneManager SM, Actor Other)
SetGrammar
event SetGrammar ()
Timer
event Timer ()
Overrides: Actor.Timer