UE2:GameInfo properties (UT2004)
- GameInfo properties in other games:
- Other member categories for this class:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'GameInfo'
AccessControlClass
Type: string
Modifiers: globalconfig
Default value: "Engine.AccessControl"
Acronym
Type: string
Modifiers: cache
Default value: "???"
BroadcastClass
Type: class<BroadcastHandler>
BroadcastHandlerClass
Type: string
Default value: "Engine.BroadcastHandler"
CurrentGameProfile
Type: GameProfile
Modifiers: transient
DecoTextName
Type: string
Modifiers: cache
deprecated ?
Description
Type: string
Modifiers: cache, localized
GameName
Type: string
Modifiers: cache, localized
Default value: "Game"
GameReplicationInfoClass
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
ResetCountDown
Type: int
ResetTimeDelay
Type: int
Modifiers: config
time (seconds) before restarting teams
SaveGameManifest
Type: Manifest
Modifiers: private, const, transient
ScreenShotName
Type: string
Modifiers: cache
VoiceReplicationInfoClass
Type: class<VoiceChatReplicationInfo>
Default value: Class'Engine.VoiceChatReplicationInfo'
Internal variables
AccessControl
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AutoAim
Type: float
Default value: 0.93
bAdminCanPause
Type: bool
Modifiers: globalconfig
bAllowBehindView
Type: bool
Modifiers: globalconfig
bAllowMPGameSpeed
Type: bool
bAllowVehicles
Type: bool
are vehicles allowed in this gametype?
bAllowWeaponThrowing
Type: bool
Modifiers: config
Default value: True
bAlreadyChanged
Type: bool
bAlternateMode
Type: bool
Modifiers: localized
BaseMutator
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bAttractCam
Type: bool
bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers
Type: bool
Default value: True
bChangeLevels
Type: bool
Modifiers: globalconfig
Default value: True
bDelayedStart
Type: bool
Default value: True
BeaconName
Type: string
Identifying string used for finding LAN servers.
bEnableStatLogging
Type: bool
Modifiers: globalconfig
If True, games will log
bForceClassicView
Type: bool
OBSOLETE
bGameEnded
Type: bool
set when game ends
bGameRestarted
Type: bool
BindColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 128 |
R | 128 |
bIsSaveGame
Type: bool
stays true during entire game (unlike LevelInfo property)
bLargeGameVOIP
Type: bool
Modifiers: globalconfig
bLiberalVehiclePaths
Type: bool
bLoggingGame
Type: bool
Does this gametype log?
bLowGore
Type: bool
Modifiers: globalconfig
OBSOLETE - use GoreLevel instead;
bModViewShake
Type: bool
for mutators to turn off weaponviewshake
Default value: True
bMustJoinBeforeStart
Type: bool
players can only spectate if they join after the game starts
BotMenuType
Type: string
Type of bot menu to display. -NOT USED-
bOverTime
Type: bool
bPauseable
Type: bool
Whether the game is pauseable.
Default value: True
bRestartLevel
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler
Type: BroadcastHandler
handles message (text and localized) broadcasts
bTeamGame
Type: bool
Modifiers: cache
This is a team game.
bTestMode
Type: bool
bWaitingToStartMatch
Type: bool
bWeaponShouldViewShake
Type: bool
Modifiers: globalconfig
Default value: True
bWeaponStay
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bWelcomePending
Type: bool
CallSigns
Type: string
Array size: 15
Default value, index 0: "ALPHA"
Default value, index 10: "KILO"
Default value, index 11: "LIMA"
Default value, index 12: "MIKE"
Default value, index 13: "NOVEMBER"
Default value, index 14: "OSCAR"
Default value, index 15: "BRAVO"
Default value, index 16: "CHARLIE"
Default value, index 17: "DELTA"
Default value, index 18: "ECHO"
Default value, index 19: "FOXTROT"
Default value, index 20: "GOLF"
Default value, index 21: "HOTEL"
Default value, index 22: "INDIA"
Default value, index 23: "JULIET"
CurrentID
Type: int
Default value: 1
DeathMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
DefaultPlayerClassName
Type: string
DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
DemoCommand
Type: string
Modifiers: transient
FearCostFallOff
Type: float
how fast the FearCost in NavigationPoints falls off
Default value: 0.95
GameDifficulty
Type: float
Modifiers: globalconfig
Default value: 1.0
GameMessageClass
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameOptionsMenuType
Type: string
Type of options dropdown to display. -NOT USED-
GameReplicationInfo
Type: GameReplicationInfo
GameRulesModifiers
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.0
GameStats
Type: GameStats
Holds the GameStats actor
GameStatsClass
Type: string
Modifiers: globalconfig
GameUMenuType
Type: string
Type of Game dropdown to display. (Used as map menu in Onslaught)
GIPropDescText
Type: string
Array size: 15 (GIPROPNUM
)
Modifiers: localized
Default value, index 0: "Set the skill of your bot opponents."
Default value, index 1: "When enabled, weapons will always be available for pickup."
Default value, index 10: "When enabled, players can throw their current weapon out."
Default value, index 11: "Controls whether players can switch to a third person view."
Default value, index 12: "Controls whether administrators can pause the game."
Default value, index 13: "Specifies how long to wait before kicking idle player from server."
Default value, index 14: "When enabled, some weapons cause view shaking while firing."
Default value, index 15: "Enable this option to reduce the amount of blood and guts you see."
Default value, index 16: "Controls how fast time passes in the game."
Default value, index 17: "Sets the maximum number of spectators that can watch the game."
Default value, index 18: "Sets the maximum number of players that can join this server."
Default value, index 19: "The game ends when someone reaches this score."
Default value, index 20: "Limits how many times players can respawn after dying."
Default value, index 21: "The game ends after this many minutes of play."
Default value, index 22: "Enable this option to send game statistics to the UT2004 global stats server"
GIPropsDisplayText
Type: string
Array size: 15 (GIPROPNUM
)
Modifiers: localized
Default value, index 0: "Bot Skill"
Default value, index 1: "Weapons Stay"
Default value, index 10: "Allow Weapon Throwing"
Default value, index 11: "Allow Behind View"
Default value, index 12: "Allow Admin Pausing"
Default value, index 13: "Kick Idlers Time"
Default value, index 14: "Weapons shake view"
Default value, index 15: "Reduce Gore Level"
Default value, index 16: "Game Speed"
Default value, index 17: "Max Spectators"
Default value, index 18: "Max Players"
Default value, index 19: "Goal Score"
Default value, index 20: "Max Lives"
Default value, index 21: "Time Limit"
Default value, index 22: "World Stats Logging"
GIPropsExtras
Type: string
Array size: 2
Modifiers: localized
Default value: "0.000000;Novice;1.000000;Average;2.000000;Experienced;3.000000;Skilled;4.000000;Adept;5.000000;Masterful;6.000000;Inhuman;7.000000;Godlike"
GoalScore
Type: int
Modifiers: config
what score is needed to end the match
GoreLevel
Type: int
Modifiers: globalconfig
Default value: 2
GoreLevelText
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "No Gore"
Default value, index 1: "Reduced Gore"
Default value, index 2: "Full Gore"
HUDSettingsMenu
Type: string
Modifiers: cache
Optional GUI page for configuring HUD options specific to this gametype
HUDType
Type: string
HUD class this game uses.
Default value: "Engine.HUD"
MaplistHandler
Type: MaplistManagerBase
Modifiers: transient
MaplistHandlerClass
Type: class<MaplistManagerBase>
Default value: Class'Engine.MaplistManager'
MaplistHandlerType
Type: string
Modifiers: globalconfig
MapListType
Type: string
Modifiers: cache
Maplist this game uses.
MapPrefix
Type: string
Modifiers: cache
Prefix characters for names of maps for this game type.
MaxIdleTime
Type: float
Modifiers: globalconfig
MaxLives
Type: int
Modifiers: config
max number of lives for match, unless overruled by level's GameDetails
MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display. -NOT USED-
MutatorClass
Type: string
Default value: "Engine.Mutator"
NoBindString
Type: string
Modifiers: localized
Default value: "[None]"
NumBots
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers
Type: int
number of human players
NumSpectators
Type: int
Current number of spectators.
OtherMesgGroup
Type: name
PlayerControllerClass
Type: class<PlayerController>
type of player controller to spawn for players logging in
PlayerControllerClassName
Type: string
Default value: "Engine.PlayerController"
RulesMenuType
Type: string
Modifiers: cache
Type of rules menu to display.
ScoreBoardType
Type: string
Type of class<Menu> to use for scoreboards. (gam)
SecurityClass
Type: string
Modifiers: globalconfig
ServerSkillLevel
Type: string
Modifiers: globalconfig
The Server Skill Level ( 0 - 2, Beginner - Advanced )
SettingsMenuType
Type: string
Type of settings menu to display. -NOT USED-
StartTime
Type: float
TimeLimit
Type: int
Modifiers: config
TimeLimit has three contexts.
- (TimeLimit < 0) -> TimeLimit behaviour is not defined.
- (TimeLimit == 0) -> TimeLimit is not enforced and thus RemainingTime is never decremented and thus TimeLimit is not an end-game criteria.
- (TimeLimit > 0) -> TimeLimit represents the number of minutes [1, 999] and is used to initialize RemainingTime (seconds) which is then decremented every second.
TimeLimit is affected by:
- (DefaultMaxLives > 0) -> TimeLimit = 0
- ((GoalScore == 0) && (TimeLimit == 0)) -> TimeLimit = 20 -- See the DeathMatch.CheckReady function.
TimeLimit affects:
- (TimeLimit > 0) --> --RemainingTime
TimeLimit triggers:
- EndGame ("TimeLimit")
VehicleList
Type: Vehicle
VoiceReplicationInfo
Type: VoiceChatReplicationInfo
VotingHandler
Type: VotingHandler
Modifiers: transient
VotingHandlerClass
Type: class<VotingHandler>
VotingHandlerType
Type: string
Modifiers: globalconfig
Default value: "xVoting.xVotingHandler"