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UE2:GameReplicationInfo internal variables (U2)

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U2 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo (internal variables)

Contents

Internal variables

bArt_Defense_Slot0

Type: bool


bArt_Defense_Slot1

Type: bool


bArt_Defense_Slot2

Type: bool


bArt_Defense_Slot3

Type: bool


bArt_Health_Slot0

Type: bool


bArt_Health_Slot1

Type: bool


bArt_Health_Slot2

Type: bool


bArt_Health_Slot3

Type: bool


bArt_Shield_Slot0

Type: bool


bArt_Shield_Slot1

Type: bool


bArt_Shield_Slot2

Type: bool


bArt_Shield_Slot3

Type: bool


bArt_Skill_Slot0

Type: bool


bArt_Skill_Slot1

Type: bool


bArt_Skill_Slot2

Type: bool


bArt_Skill_Slot3

Type: bool


bArt_Stamina_Slot0

Type: bool


bArt_Stamina_Slot1

Type: bool


bArt_Stamina_Slot2

Type: bool


bArt_Stamina_Slot3

Type: bool


bArt_WeaponDamage_Slot0

Type: bool


bArt_WeaponDamage_Slot1

Type: bool


bArt_WeaponDamage_Slot2

Type: bool


bArt_WeaponDamage_Slot3

Type: bool


bArtBG_Slot0_Blue_Carried

Type: bool


bArtBG_Slot0_Blue_Dropped

Type: bool


bArtBG_Slot0_Blue_Stored

Type: bool


bArtBG_Slot0_Red_Carried

Type: bool


bArtBG_Slot0_Red_Dropped

Type: bool


bArtBG_Slot0_Red_Stored

Type: bool


bArtBG_Slot1_Blue_Carried

Type: bool


bArtBG_Slot1_Blue_Dropped

Type: bool


bArtBG_Slot1_Blue_Stored

Type: bool


bArtBG_Slot1_Red_Carried

Type: bool


bArtBG_Slot1_Red_Dropped

Type: bool


bArtBG_Slot1_Red_Stored

Type: bool


bArtBG_Slot2_Blue_Carried

Type: bool


bArtBG_Slot2_Blue_Dropped

Type: bool


bArtBG_Slot2_Blue_Stored

Type: bool


bArtBG_Slot2_Red_Carried

Type: bool


bArtBG_Slot2_Red_Dropped

Type: bool


bArtBG_Slot2_Red_Stored

Type: bool


bArtBG_Slot3_Blue_Carried

Type: bool


bArtBG_Slot3_Blue_Dropped

Type: bool


bArtBG_Slot3_Blue_Stored

Type: bool


bArtBG_Slot3_Red_Carried

Type: bool


bArtBG_Slot3_Red_Dropped

Type: bool


bArtBG_Slot3_Red_Stored

Type: bool


bEnergySource0

Type: bool


bEnergySource1

Type: bool


bEnergySource10

Type: bool


bEnergySource11

Type: bool


bEnergySource12

Type: bool


bEnergySource13

Type: bool


bEnergySource14

Type: bool


bEnergySource15

Type: bool


bEnergySource2

Type: bool


bEnergySource3

Type: bool


bEnergySource4

Type: bool


bEnergySource5

Type: bool


bEnergySource6

Type: bool


bEnergySource7

Type: bool


bEnergySource8

Type: bool


bEnergySource9

Type: bool


bEnergySourceBlue0

Type: bool


bEnergySourceBlue1

Type: bool


bEnergySourceBlue10

Type: bool


bEnergySourceBlue11

Type: bool


bEnergySourceBlue12

Type: bool


bEnergySourceBlue13

Type: bool


bEnergySourceBlue14

Type: bool


bEnergySourceBlue15

Type: bool


bEnergySourceBlue2

Type: bool


bEnergySourceBlue3

Type: bool


bEnergySourceBlue4

Type: bool


bEnergySourceBlue5

Type: bool


bEnergySourceBlue6

Type: bool


bEnergySourceBlue7

Type: bool


bEnergySourceBlue8

Type: bool


bEnergySourceBlue9

Type: bool


bEnergySourceRed0

Type: bool


bEnergySourceRed1

Type: bool


bEnergySourceRed10

Type: bool


bEnergySourceRed11

Type: bool


bEnergySourceRed12

Type: bool


bEnergySourceRed13

Type: bool


bEnergySourceRed14

Type: bool


bEnergySourceRed15

Type: bool


bEnergySourceRed2

Type: bool


bEnergySourceRed3

Type: bool


bEnergySourceRed4

Type: bool


bEnergySourceRed5

Type: bool


bEnergySourceRed6

Type: bool


bEnergySourceRed7

Type: bool


bEnergySourceRed8

Type: bool


bEnergySourceRed9

Type: bool


bGetEnergy_Offline_AutoTurrets

Type: bool


bGetEnergy_Offline_FieldGenerators

Type: bool


bGetEnergy_Offline_IconNode

Type: bool


bGetEnergy_Offline_LandMines

Type: bool


bGetEnergy_Offline_LaserTripMines

Type: bool


bGetEnergy_Offline_RocketTurrets

Type: bool


bGetEnergy_Offline_StationaryTurrets

Type: bool


bGetEnergy_Offline_SupplyPacks

Type: bool


bGetEnergy_Offline_SupplyStations

Type: bool


bGetEnergy_Offline_Vehicles

Type: bool


bGetEnergy_Online_AutoTurrets

Type: bool


bGetEnergy_Online_FieldGenerators

Type: bool


bGetEnergy_Online_IconNode

Type: bool


bGetEnergy_Online_LandMines

Type: bool


bGetEnergy_Online_LaserTripMines

Type: bool


bGetEnergy_Online_RocketTurrets

Type: bool


bGetEnergy_Online_StationaryTurrets

Type: bool


bGetEnergy_Online_SupplyPacks

Type: bool


bGetEnergy_Online_SupplyStations

Type: bool


bGetEnergy_Online_Vehicles

Type: bool


bGetEnergy_Warning_AutoTurrets

Type: bool


bGetEnergy_Warning_FieldGenerators

Type: bool


bGetEnergy_Warning_IconNode

Type: bool


bGetEnergy_Warning_LandMines

Type: bool


bGetEnergy_Warning_LaserTripMines

Type: bool


bGetEnergy_Warning_RocketTurrets

Type: bool


bGetEnergy_Warning_StationaryTurrets

Type: bool


bGetEnergy_Warning_SupplyPacks

Type: bool


bGetEnergy_Warning_SupplyStations

Type: bool


bGetEnergy_Warning_Vehicles

Type: bool


bKickBan

Type: bool


bMatchHasBegun

Type: bool


bStopCountDown

Type: bool


Default value: True

bTeamGame

Type: bool

Assigned by GameInfo.

bTeamSymbolsUpdated

Type: bool


CarriedObjectState

Type: ECarriedObjectState

Array size: 2


ConsumerClassListCountsBlue

Type: int

Array size: 32 (MaxConsumerClasses)


ConsumerClassListCountsRed

Type: int

Array size: 32 (MaxConsumerClasses)


ConsumerClassListEnergyBlue

Type: float

Array size: 32 (MaxConsumerClasses)

total energy per class per second

ConsumerClassListEnergyRed

Type: float

Array size: 32 (MaxConsumerClasses)


ElapsedTime

Type: int


EnergyConsumptionPerSecBlue

Type: float


EnergyConsumptionPerSecRed

Type: float


FlagPos

Type: Object.Vector

replicated 2D position of one object

GameClass

Type: string

Assigned by GameInfo.

GameName

Type: string

Assigned by GameInfo.

GoalScore

Type: int


MatchID

Type: int


MaxLives

Type: int


NumVotes

Type: int

1 for yes, -1 for no.

NumVotesRequired

Type: int


PendingKick

Type: PlayerReplicationInfo


PollOwner

Type: PlayerReplicationInfo


RemainingMinute

Type: int


RemainingTime

Type: int


ReplicatedActorClientChanges

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorIcons

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorIDs

Type: string

Array size: 32 (MaxReplicatedActors)


ReplicatedActorLocs

Type: Object.Vector

Array size: 32 (MaxReplicatedActors)


ReplicatedActorServerChanges

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorTeams

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorTotalClientChanges

Type: int


ReplicatedActorTotalServerChanges

Type: int


SecondCount

Type: float


Teams

Type: TeamInfo

Array size: 2


TimeLimit

Type: int


VoteTimeRemaining

Type: int


Winner

Type: Actor

set by gameinfo when game ends