UE2:HallCannon (U2XMP)
- Package:
- U2Decorations
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$Workfile: HallCannon.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Mfox $ $Date: 12/14/02 10:53p $ $Revision: 4 $
Properties
Property group 'HallCannon'
CloseSound
Type: Sound
Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Close1'
OpenAmbientSound
Type: Sound
Default value: Sound'U2DecorationsA.HallCannon.HallTurret_AmbLoop1'
OpenSound
Type: Sound
Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Open2'
PowerDownSound
Type: Sound
Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Powerdown'
PowerUpSound
Type: Sound
Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Powerup'
Internal variables
bEnabled
Type: bool
EnemyLocation
Type: Object.Vector
ParticleHitEffect
Type: ParticleGenerator
Default value: ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
TargetingNodeLoc
Type: Object.Vector
TargetingNodeRot
Type: Object.Rotator
TrackedTarget
Type: Pawn
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bNoStaticMeshCollide | True |
bProjTarget | True |
CollisionHeight | 86.0 |
CollisionRadius | 57.0 |
DrawType | DT_Mesh |
Mesh | LegendMesh'GlmDecorationsG.HallCannon' |
TransientSoundVolume | 3.0 |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
TakeDamage
Overrides: Actor.TakeDamage
Trigger
Overrides: Actor.Trigger
States
CloseDormantState
OpenTrackState
OpenTrackState.Tick
Overrides: Actor.Tick (global)