UE2:HallCannon (U2XMP)

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U2XMP Object >> Actor >> HallCannon
Package:
U2Decorations

$Workfile: HallCannon.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Mfox $ $Date: 12/14/02 10:53p $ $Revision: 4 $

Properties

Property group 'HallCannon'

CloseSound

Type: Sound


Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Close1'

OpenAmbientSound

Type: Sound


Default value: Sound'U2DecorationsA.HallCannon.HallTurret_AmbLoop1'

OpenSound

Type: Sound


Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Open2'

PowerDownSound

Type: Sound


Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Powerdown'

PowerUpSound

Type: Sound


Default value: Sound'U2DecorationsA.HallCannon.HallTurret_Powerup'

Internal variables

bEnabled

Type: bool


EnemyLocation

Type: Object.Vector


ParticleHitEffect

Type: ParticleGenerator


Default value: ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'

TargetingNodeLoc

Type: Object.Vector


TargetingNodeRot

Type: Object.Rotator


TrackedTarget

Type: Pawn


Default values

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

TakeDamage

function TakeDamage (int Damage, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger


States

CloseDormantState

OpenTrackState

OpenTrackState.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)