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UE2:HitEffect (UT2003)

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UT2003 Object >> Actor >> Effects >> HitEffect
Package: 
XWeapons
This class in other games:
UT2004

null

Properties

Property group 'HitEffect'

HitEffectDefault

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectDirt

Type: class<Actor>


Default value: Class'XEffects.DirtImpact'

HitEffectFlesh

Type: class<Actor>


Default value: Class'XEffects.pclRedSmoke'

HitEffectGlass

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectIce

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectMetal

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectPlant

Type: class<Actor>


Default value: Class'XEffects.pclImpactSmoke'

HitEffectRock

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectSnow

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectWater

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectWood

Type: class<Actor>


Default value: Class'XEffects.pclImpactSmoke'

Static functions

GetHitEffect

static function class<ActorGetHitEffect (Actor Victim, Object.Vector HitLocation, Object.Vector HitNormal)