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UE2:HitEffect (UT2003)
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Properties[edit]
Property group 'HitEffect'[edit]
HitEffectDefault[edit]
Default value: Class'XEffects.xHeavyWallHitEffect'
HitEffectDirt[edit]
Default value: Class'XEffects.DirtImpact'
HitEffectFlesh[edit]
Default value: Class'XEffects.pclRedSmoke'
HitEffectGlass[edit]
Default value: Class'XEffects.xHeavyWallHitEffect'
HitEffectIce[edit]
Default value: Class'XEffects.xHeavyWallHitEffect'
HitEffectMetal[edit]
Default value: Class'XEffects.xHeavyWallHitEffect'
HitEffectPlant[edit]
Default value: Class'XEffects.pclImpactSmoke'
HitEffectRock[edit]
Default value: Class'XEffects.xHeavyWallHitEffect'
HitEffectSnow[edit]
Default value: Class'XEffects.xHeavyWallHitEffect'
HitEffectWater[edit]
Default value: Class'XEffects.xHeavyWallHitEffect'
HitEffectWood[edit]
Default value: Class'XEffects.pclImpactSmoke'
Static functions[edit]
GetHitEffect[edit]
static function class<Actor> GetHitEffect (Actor Victim, Object.Vector HitLocation, Object.Vector HitNormal)