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UE2:HitEffect (UT2003)

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UT2003 Object >> Actor >> Effects >> HitEffect
Package: 
XWeapons
This class in other games:
UT2004

null

Properties[edit]

Property group 'HitEffect'[edit]

HitEffectDefault[edit]

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectDirt[edit]

Type: class<Actor>


Default value: Class'XEffects.DirtImpact'

HitEffectFlesh[edit]

Type: class<Actor>


Default value: Class'XEffects.pclRedSmoke'

HitEffectGlass[edit]

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectIce[edit]

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectMetal[edit]

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectPlant[edit]

Type: class<Actor>


Default value: Class'XEffects.pclImpactSmoke'

HitEffectRock[edit]

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectSnow[edit]

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectWater[edit]

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

HitEffectWood[edit]

Type: class<Actor>


Default value: Class'XEffects.pclImpactSmoke'

Static functions[edit]

GetHitEffect[edit]

static function class<ActorGetHitEffect (Actor Victim, Object.Vector HitLocation, Object.Vector HitNormal)