Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:HoverPathNode (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PathNode >> RoadPathNode >> HoverPathNode |
Contents
- Package:
- Engine
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Default values[edit]
Property | Value |
---|---|
bForcedOnly | True |
bNotBased | True |
bSpecialForced | True |
CollisionHeight | 120.0 |
Events[edit]
SpecialCost[edit]
Overrides: NavigationPoint.SpecialCost