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UE2:HoverPathNode (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> PathNode >> RoadPathNode >> HoverPathNode
Package: 
Engine


Default values[edit]

Property Value
bForcedOnly True
bNotBased True
bSpecialForced True
CollisionHeight 120.0

Events[edit]

SpecialCost[edit]

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost