Always snap to grid

UE2:HudCBombingRun (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HudCBombingRun
Package: 
XInterface

null

Properties[edit]

Property group 'HudCBombingRun'[edit]

BombBG[edit]

Type: HudBase.SpriteWidget


Default value:

Member Value
DrawPivot DP_UpperMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 119
X2 173
Y1 258
Y2 313
TextureScale 0.7
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Texture'HudContent.Generic.HUD'

BombWidget[edit]

Type: FBombWidget


Default value:

Member Value
BombState FLAG_Home
Widgets[0]
Member Value
DrawPivot DP_UpperMiddle
OffsetX 0
OffsetY 5
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 79
X2 116
Y1 223
Y2 264
TextureScale 0.7
Tints[0]
Member Value
A 100
B 255
G 255
R 255
Tints[1]
Member Value
A 100
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.HUD'
Widgets[1]
Member Value
DrawPivot DP_UpperMiddle
OffsetX 0
OffsetY 10
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 79
X2 116
Y1 223
Y2 264
TextureScale 0.7
Tints[0]
Member Value
A 255
B 0
G 0
R 200
Tints[1]
Member Value
A 255
B 200
G 64
R 50
WidgetTexture Material'HudContent.Generic.HUD'
Widgets[2]
Member Value
DrawPivot DP_UpperMiddle
OffsetX 0
OffsetY 10
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 79
X2 116
Y1 223
Y2 264
TextureScale 0.7
Tints[0]
Member Value
A 255
B 200
G 64
R 50
Tints[1]
Member Value
A 255
B 0
G 0
R 200
WidgetTexture Material'HudContent.Generic.fbHUDAlertSlow'
Widgets[3]
Member Value
DrawPivot DP_UpperMiddle
OffsetX 0
OffsetY 10
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 79
X2 116
Y1 223
Y2 264
TextureScale 0.7
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.fbHUDAlertSlow'

BombWidgetStatus[edit]

Type: FBombWidget


Default value:

Member Value
BombState FLAG_Home
Widgets[2]
Member Value
DrawPivot DP_UpperMiddle
OffsetX 0
OffsetY 30
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 341
X2 366
Y1 211
Y2 271
TextureScale 0.35
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.HUDPulse'
Widgets[3]
Member Value
DrawPivot DP_UpperMiddle
OffsetX 0
OffsetY 40
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 77
X2 116
Y1 271
Y2 311
TextureScale 0.53
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.HUDPulse'

bPlaying[edit]

Type: bool


Internal variables[edit]

BombFlag[edit]

Type: xBombFlag

Modifiers: transient


MyBombDelivery[edit]

Type: xBombDelivery

Modifiers: transient


Default values[edit]

Property Value
LocationDot Material'HudContent.Generic.HUDPulse'
TargetMaterial Material'HudContent.Reticles.rotReticle001'

Structs[edit]

FBombWidget[edit]

Actor.EFlagState BombState 
HudBase.SpriteWidget Widgets[4]  

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: HudCDeathMatch.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

ShowTeamScorePassA[edit]

simulated function ShowTeamScorePassA (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassA


UpdateTeamHud[edit]

simulated function UpdateTeamHud ()

Overrides: HudCTeamDeathMatch.UpdateTeamHud