Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:HudCDeathMatch (UT2004)
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'HudCDeathMatch'
- 2.2 Internal variables
- 2.2.1 BarBorderScaledPosition
- 2.2.2 BarWeaponStates
- 2.2.3 bDrawTimer
- 2.2.4 bShowMissingWeaponInfo
- 2.2.5 CountDownName
- 2.2.6 CurEnergy
- 2.2.7 CurHealth
- 2.2.8 CurRank
- 2.2.9 CurScore
- 2.2.10 CurShield
- 2.2.11 CurVehicleHealth
- 2.2.12 CustomHUDHighlightColor
- 2.2.13 FadeTime
- 2.2.14 LastDamagedHealth
- 2.2.15 LastDamagedVehicleHealth
- 2.2.16 LastEnergy
- 2.2.17 LastHealth
- 2.2.18 LastShield
- 2.2.19 LastVehicleHealth
- 2.2.20 LongCountName
- 2.2.21 MaxEnergy
- 2.2.22 MaxShield
- 2.2.23 MySceneManagers
- 2.2.24 NamedPlayer
- 2.2.25 NameTime
- 2.2.26 OldPawn
- 2.2.27 OldRemainingTime
- 2.2.28 Portrait
- 2.2.29 PortraitTime
- 2.2.30 PortraitX
- 2.2.31 ScoreDiff
- 2.2.32 TeamLinked
- 2.2.33 VehicleDrawTimer
- 2.2.34 VehicleName
- 2.2.35 ZoomToggleTime
- 2.3 Default values
- 3 Structs
- 4 Functions
- Package:
- XInterface
- Direct subclasses:
- HudMutant, HudCTeamDeathMatch, HudLMS
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Constants
WEAPON_BAR_SIZE
Value: 9
Properties
Property group 'HudCDeathMatch'
See HudCDeathMatch property group HudCDeathMatch.
Internal variables
BarBorderScaledPosition
Type: float
Array size: 9 (WEAPON_BAR_SIZE
)
Default value, index 0: 0.32
Default value, index 1: 0.36
Default value, index 2: 0.4
Default value, index 3: 0.44
Default value, index 4: 0.48
Default value, index 5: 0.521
Default value, index 6: 0.561
Default value, index 7: 0.601
Default value, index 8: 0.641
BarWeaponStates
Type: WeaponState
Array size: 9 (WEAPON_BAR_SIZE
)
bDrawTimer
Type: bool
Default value: True
bShowMissingWeaponInfo
Type: bool
Modifiers: globalconfig
Default value: True
CountDownName
Type: name
Array size: 10
Default value, index 0: 'One'
Default value, index 1: 'Two'
Default value, index 2: 'Three'
Default value, index 3: 'Four'
Default value, index 4: 'Five'
Default value, index 5: 'Six'
Default value, index 6: 'Seven'
Default value, index 7: 'Eight'
Default value, index 8: 'Nine'
Default value, index 9: 'Ten'
CurEnergy
Type: int
CurHealth
Type: int
CurRank
Type: int
Modifiers: transient
CurScore
Type: int
Modifiers: transient
CurShield
Type: int
CurVehicleHealth
Type: int
CustomHUDHighlightColor
Type: Object.Color
Modifiers: globalconfig
FadeTime
Type: float
Default value: 0.3
LastDamagedHealth
Type: float
LastDamagedVehicleHealth
Type: float
LastEnergy
Type: int
LastHealth
Type: int
LastShield
Type: int
LastVehicleHealth
Type: int
LongCountName
Type: name
Array size: 10
Default value, index 0: '5_minute_warning'
Default value, index 1: '3_minutes_remain'
Default value, index 2: '2_minutes_remain'
Default value, index 3: '1_minute_remains'
Default value, index 4: '30_seconds_remain'
Default value, index 5: '20_seconds'
MaxEnergy
Type: int
MaxShield
Type: int
MySceneManagers
Type: array<SceneManager>
NamedPlayer
Type: PlayerReplicationInfo
NameTime
Type: float
OldPawn
Type: Pawn
OldRemainingTime
Type: int
Portrait
Type: Material
PortraitTime
Type: float
PortraitX
Type: float
ScoreDiff
Type: int
Modifiers: transient
TeamLinked
Type: bool
VehicleDrawTimer
Type: float
VehicleName
Type: string
ZoomToggleTime
Type: float
Default values
Property | Value |
---|---|
ConsoleMessagePosX | 0.0050 |
ConsoleMessagePosY | 0.87 |
Structs
WeaponState
- float PickupTimer
- set this to > 0 to begin animating
- bool HasWeapon
- did I have this weapon last frame?
Functions
Static functions
GetTeamColor
Overrides: HudBase.GetTeamColor
Exec functions
GrowHUD
Overrides: Hud.GrowHUD
ShrinkHUD
Overrides: Hud.ShrinkHUD
Events
PostBeginPlay
Overrides: HudBase.PostBeginPlay
Tick
Overrides: HudBase.Tick