Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:InstagibCTF (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> CTFGame >> xCTFGame >> InstagibCTF
Package: 
XGame

null

Properties[edit]

bAllowBoost[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bLowGrav[edit]

Type: bool

Modifiers: globalconfig


bZoomInstagib[edit]

Type: bool

Modifiers: globalconfig


ZoomDescText[edit]

Type: string

Modifiers: localized


Default value: "Instagib rifles have sniper scopes."

ZoomDisplayText[edit]

Type: string

Modifiers: localized


Default value: "Allow Zoom"

Default values[edit]

Property Value
Acronym "ICTF"
bAllowTrans False
bDefaultTranslocator False
DecoTextName "XGame.InstagibCTF"
GameName "Instagib CTF"
MutatorClass "xGame.InstagibMutator"

Functions[edit]

Static events[edit]

AcceptPlayInfoProperty[edit]

static event bool AcceptPlayInfoProperty (string PropertyName)

Overrides: TeamGame.AcceptPlayInfoProperty


GetDescriptionText[edit]

static event string GetDescriptionText (string PropName)

Overrides: TeamGame.GetDescriptionText


Other static functions[edit]

AllowMutator[edit]

static function bool AllowMutator (string MutatorClassName)

Overrides: GameInfo.AllowMutator


FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: TeamGame.FillPlayInfo