I'm a doctor, not a mechanic
UE2:CTFGame (UT2004)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> CTFGame |
- Package:
- UnrealGame
- Direct subclass:
- XCTFGame
- This class in other games:
- UT, UT2003
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CTFGame.
Properties[edit]
Property group 'LoadingHints'[edit]
CTFHints[edit]
Modifiers: private, localized
Default value, index 0: "You can use %BASEPATH 0% to see the path to the Red Team base and %BASEPATH 1% to see the path to the Blue Team base."
Default value, index 1: "Firing the translocator sends out your translocator beacon. Pressing %FIRE% again returns the beacon, while pressing %A:TFIRE% teleports you instantly to the beacon's location (if you fit)."
Default value, index 2: "Using the translocator to teleport while carrying the flag will cause you to drop the flag."
Default value, index 3: "Pressing %SWITCHWEAPON 10% after tossing the Translocator allows you to view from its internal camera."
Default value, index 4: "Pressing %FIRE% while your %ALTFIRE% is still held down after teleporting with the translocator will switch you back to your previous weapon."
Default values[edit]
Property | Value |
---|---|
ADR_Kill | 2.0 |
bAllowTrans | True |
bDefaultTranslocator | True |
BeaconName | "CTF" |
bMustHaveMultiplePlayers | False |
bScoreTeamKills | False |
bScoreVictimsTarget | True |
bSpawnInTeamArea | True |
Description | "Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture." |
GoalScore | 3 |
MapPrefix | "CTF" |
TeamAIType[0] | Class'UnrealGame.CTFTeamAI' |
TeamAIType[1] | Class'UnrealGame.CTFTeamAI' |
Functions[edit]
Static functions[edit]
GetAllLoadHints[edit]
Overrides: TeamGame.GetAllLoadHints
OrderToIndex[edit]
Overrides: GameInfo.OrderToIndex
PrecacheGameAnnouncements[edit]
Overrides: TeamGame.PrecacheGameAnnouncements
Events[edit]
PostBeginPlay[edit]
Overrides: TeamGame.PostBeginPlay
Other instance functions[edit]
CheckEndGame[edit]
Overrides: TeamGame.CheckEndGame
DiscardInventory[edit]
Overrides: GameInfo.DiscardInventory
GetGameObject[edit]
Overrides: UnrealMPGameInfo.GetGameObject
Logout[edit]
Overrides: DeathMatch.Logout
NearGoal[edit]
Overrides: TeamGame.NearGoal
RegisterVehicle[edit]
Overrides: GameInfo.RegisterVehicle
ScoreFlag[edit]
ScoreGameObject[edit]
Overrides: UnrealMPGameInfo.ScoreGameObject
SetTeamFlags[edit]
SpawnWait[edit]
Overrides: UnrealMPGameInfo.SpawnWait
UpdateAnnouncements[edit]
Overrides: TeamGame.UpdateAnnouncements
States[edit]
MatchOver[edit]
MatchOver.ScoreFlag[edit]
Overrides: ScoreFlag (global)