Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:TeamGame instance functions (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame (instance functions)

Instance functions[edit]

AnnounceScore[edit]

function AnnounceScore (int ScoringTeam)


ApplyOrder[edit]

function bool ApplyOrder (PlayerController Sender, int RecipientID, int OrderID)


BallCarrierMessage[edit]

function int BallCarrierMessage ()


CanShowPathTo[edit]

function bool CanShowPathTo (PlayerController P, int TeamNum)

Overrides: UnrealMPGameInfo.CanShowPathTo


CanSpectate[edit]

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)

Overrides: DeathMatch.CanSpectate


ChangeTeam[edit]

function bool ChangeTeam (Controller Other, int num, bool bNewTeam)

Overrides: GameInfo.ChangeTeam


CheckEndGame[edit]

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)

Overrides: DeathMatch.CheckEndGame


CheckMaxLives[edit]

function bool CheckMaxLives (PlayerReplicationInfo Scorer)

Overrides: DeathMatch.CheckMaxLives


CheckScore[edit]

function CheckScore (PlayerReplicationInfo Scorer)

Overrides: DeathMatch.CheckScore


CriticalPlayer[edit]

function bool CriticalPlayer (Controller Other)


EndGameCommentFor[edit]

function EndGameCommentFor (Bot B)


EndGameTauntFor[edit]

function EndGameTauntFor (Bot B)


FindNewObjectives[edit]

function FindNewObjectives (GameObjective DisabledObjective)

Overrides: UnrealMPGameInfo.FindNewObjectives


FindTeamFor[edit]

function UnrealTeamInfo FindTeamFor (Controller C)

Overrides: DeathMatch.FindTeamFor


FindVictimsTarget[edit]

function Pawn FindVictimsTarget (Controller Other)


GetBlueTeam[edit]

function UnrealTeamInfo GetBlueTeam (int TeamBots)


GetBotTeam[edit]

function UnrealTeamInfo GetBotTeam (optional int TeamBots)

Overrides: DeathMatch.GetBotTeam


GetMinPlayers[edit]

function int GetMinPlayers ()

Overrides: DeathMatch.GetMinPlayers


GetRedTeam[edit]

function UnrealTeamInfo GetRedTeam (int TeamBots)


GetServerDetails[edit]

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: DeathMatch.GetServerDetails


GetStatus[edit]

function int GetStatus (PlayerController Sender, Bot B)


IncrementGoalsScored[edit]

function IncrementGoalsScored (PlayerReplicationInfo PRI)


InitTeamSymbols[edit]

function InitTeamSymbols ()

Overrides: DeathMatch.InitTeamSymbols


InitVoiceReplicationInfo[edit]

function InitVoiceReplicationInfo ()

Overrides: UnrealMPGameInfo.InitVoiceReplicationInfo


NearGoal[edit]

function bool NearGoal (Controller C)


NotifyKilled[edit]

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)

Overrides: GameInfo.NotifyKilled


OtherTeam[edit]

function TeamInfo OtherTeam (TeamInfo Requester)

Overrides: GameInfo.OtherTeam


OverrideInitialBots[edit]

function OverrideInitialBots ()

Overrides: DeathMatch.OverrideInitialBots


ParseOrder[edit]

function int ParseOrder (string OrderString)


ParseRecipient[edit]

function int ParseRecipient (string Recipient)


ParseRecipients[edit]

function ParseRecipients (out int RecipientIDs[3], out int NumRecipients, out string OrderString)


ParseVoiceCommand[edit]

function ParseVoiceCommand (PlayerController Sender, string RecognizedString)

Overrides: GameInfo.ParseVoiceCommand


PickEndGameTauntFor[edit]

function bool PickEndGameTauntFor (Bot B)


PickTeam[edit]

function byte PickTeam (byte num, Controller C)

Overrides: GameInfo.PickTeam


PlayEndOfMatchMessage[edit]

function PlayEndOfMatchMessage ()

Overrides: DeathMatch.PlayEndOfMatchMessage


PreLoadBot[edit]

function PreLoadBot ()

Overrides: DeathMatch.PreLoadBot


PreLoadNamedBot[edit]

function PreLoadNamedBot (string BotName)

Overrides: DeathMatch.PreLoadNamedBot


RatePlayerStart[edit]

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)

Overrides: DeathMatch.RatePlayerStart


ReduceDamage[edit]

function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: DeathMatch.ReduceDamage


RestartPlayer[edit]

function RestartPlayer (Controller aPlayer)

Overrides: DeathMatch.RestartPlayer


SameTeam[edit]

function bool SameTeam (Controller a, Controller b)


ScoreKill[edit]

function ScoreKill (Controller Killer, Controller Other)

Overrides: DeathMatch.ScoreKill


SetEndGameFocus[edit]

function SetEndGameFocus (PlayerReplicationInfo Winner)


ShowPathTo[edit]

function ShowPathTo (PlayerController P, int TeamNum)

Overrides: UnrealMPGameInfo.ShowPathTo


TooManyBots[edit]

function bool TooManyBots (Controller botToRemove)

Overrides: DeathMatch.TooManyBots


UpdateAnnouncements[edit]

simulated function UpdateAnnouncements ()

Overrides: Actor.UpdateAnnouncements


WeakObjectives[edit]

function WeakObjectives ()

Overrides: GameInfo.WeakObjectives