Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:InstantFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> InstantFire
Package: 
XWeapons
Direct subclasses:
AssaultFire, MinigunFire, ShockBeamFire, SniperFire
This class in other games:
UT2004

null

Properties

DamageMax

Type: int


DamageMin

Type: int


DamageType

Type: class<DamageType>


Momentum

Type: float


Default value: 1.0

TraceRange

Type: float


Default value: 10000.0

Default values

Property Value
NoAmmoSound Sound'WeaponSounds.P1Reload5'

Instance functions

DoFireEffect

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


DoTrace

function DoTrace (Object.Vector Start, Object.Rotator Dir)


MaxRange

function float MaxRange ()

Overrides: WeaponFire.MaxRange


SpawnBeamEffect

function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)