There is no spoon

UE2:IonCannon (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> IonCannon
Package: 
XWeapons
This class in other games:
UT2004

The IonCannon

Properties[edit]

Property group 'IonCannon'[edit]

Damage[edit]

Type: int

per wave

Default value: 150

DamageRadius[edit]

Type: float

of final wave

Default value: 2000.0

DamageType[edit]

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeIonBlast'

FireSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'

IonEffectClass[edit]

Type: class<IonEffect>


Default value: Class'XEffects.IonEffect'

MarkLocation[edit]

Type: Object.Vector


MaxAngle[edit]

Type: float


Default value: 45.0

MaxRange[edit]

Type: float


Default value: 10000.0

MinRange[edit]

Type: float


Default value: 1000.0

MomentumTransfer[edit]

Type: float

per wave

Default value: 150000.0

ShakeOffsetMag[edit]

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate[edit]

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime[edit]

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag[edit]

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate[edit]

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime[edit]

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables[edit]

BeamDirection[edit]

Type: Object.Vector


bFirstCannon[edit]

Type: bool


DamageLocation[edit]

Type: Object.Vector


Fear[edit]

Type: AvoidMarker


nextCannon[edit]

Type: IonCannon


Default values[edit]

Property Value
bRotateToDesired True
CollisionHeight 100.0
CollisionRadius 150.0
DrawType DT_Mesh
Mesh Mesh'Weapons.IonCannon'
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 15000
Roll 15000
Yaw 15000
TransientSoundRadius 2000.0
TransientSoundVolume 1.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CheckMark[edit]

function bool CheckMark (Pawn Aimer, Object.Vector TestMark, bool bFire)


IsFiring[edit]

function bool IsFiring ()


RemoveFear[edit]

function RemoveFear ()


States[edit]

FireSequence[edit]

FireSequence.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


FireSequence.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


FireSequence.IsFiring[edit]

function bool IsFiring ()

Overrides: IsFiring (global)


FireSequence.RemoveFear[edit]

function RemoveFear ()

Overrides: RemoveFear (global)


FireSequence.ShakeView[edit]

function ShakeView ()


FireSequence.SpawnEffect[edit]

function SpawnEffect ()


Ready[edit]

Modifiers: auto

Ready.CheckMark[edit]

function bool CheckMark (Pawn Aimer, Object.Vector TestMark, bool bFire)

Overrides: CheckMark (global)