My program doesn't have bugs. It just develops random features.
UE2:IonEffect (UT2003)
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Properties[edit]
Property group 'IonEffect'[edit]
DropTime[edit]
Type: float
Default value: 0.5
Internal variables[edit]
HitLocation[edit]
Type: Object.Vector
HitNormal[edit]
Type: Object.Vector
IonCore[edit]
Type: IonCore
IonLightBeam[edit]
Type: IonLightBeam
IonShaft[edit]
Type: IonShaft
StartTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bDynamicLight | True |
bNetTemporary | True |
bReplicateMovement | False |
bSkipActorPropertyReplication | True |
DrawType | DT_None |
LifeSpan | 2.0 |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 160 |
LightRadius | 12.0 |
LightSaturation | 140 |
LightType | LT_Steady |
RemoteRole | ROLE_SimulatedProxy |
TransientSoundRadius | 5000.0 |
TransientSoundVolume | 1.0 |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
AimAt[edit]
function AimAt (Object.Vector hl, Object.Vector hn)
SpawnEffects[edit]
simulated function SpawnEffects ()
States[edit]
Drop[edit]
Drop.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Drop.Tick[edit]
simulated event Tick (float dt)
Overrides: Actor.Tick (global)
Drop.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)