UE2:LandMine (UT2004)

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UT2004 Object >> Actor >> Triggers >> LandMine
Package:
XGame

A land mine. Blows up players who touch it and chucks their bodies into the air

Written by Matt Oelfke (C) 2003, Epic Games, Inc. All Rights Reserved

Properties

Property group 'LandMine'

BlowupEffect

Type: class<Emitter>


Default value: Class'XEffects.LandMineExplosion'

BlowupSound

Type: Sound


Default value: Sound'WeaponSounds.BExplosion3'

ChuckVelocity

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 1000.0

DamageType

Type: class<DamageType>


Default value: Class'Engine.DamageType'

Default values

Property Value
CollisionHeight 50.0
CollisionRadius 100.0

Events

PostTouch

event PostTouch (Actor Other)

Overrides: Actor.PostTouch


Touch

event Touch (Actor Other)

Overrides: Actor.Touch