Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:LandMine (UT2004)

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UT2004 Object >> Actor >> Triggers >> LandMine
Package: 
XGame

A land mine. Blows up players who touch it and chucks their bodies into the air

Written by Matt Oelfke (C) 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'LandMine'[edit]

BlowupEffect[edit]

Type: class<Emitter>


Default value: Class'XEffects.LandMineExplosion'

BlowupSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.BExplosion3'

ChuckVelocity[edit]

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 1000.0

DamageType[edit]

Type: class<DamageType>


Default value: Class'Engine.DamageType'

Default values[edit]

Property Value
CollisionHeight 50.0
CollisionRadius 100.0

Events[edit]

PostTouch[edit]

event PostTouch (Actor Other)

Overrides: Actor.PostTouch


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch