Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:LandMine (UT2004)
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- Package:
- XGame
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A land mine. Blows up players who touch it and chucks their bodies into the air
Written by Matt Oelfke (C) 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'LandMine'[edit]
BlowupEffect[edit]
Default value: Class'XEffects.LandMineExplosion'
BlowupSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.BExplosion3'
ChuckVelocity[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 1000.0 |
DamageType[edit]
Type: class<DamageType>
Default value: Class'Engine.DamageType'
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 50.0 |
CollisionRadius | 100.0 |
Events[edit]
PostTouch[edit]
event PostTouch (Actor Other)
Overrides: Actor.PostTouch
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch