Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:LiftCenter (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> LiftCenter |
Contents
- Package:
- Engine
- Direct subclass:
- JumpSpot
- This class in other games:
- RTNP, U1, UT, UT2003, UT2004, U2, UE2Runtime, UT3, UDK
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LiftCenter.
Properties[edit]
Property group 'LiftCenter'[edit]
LiftTag[edit]
Type: name
LiftTrigger[edit]
Type: name
Internal variables[edit]
LiftOffset[edit]
Type: Object.Vector
starting vector between MyLift location and LiftCenter location
MaxDist2D[edit]
Type: float
Default value: 400.0
MyLift[edit]
Type: Mover
RecommendedTrigger[edit]
Type: Trigger
Default values[edit]
Property | Value |
---|---|
bForceNoStrafing | True |
bNeverUseStrafing | True |
bSpecialMove | True |
bStatic | False |
ConnectFlags | CFL_Source |
ExtraCost | 400 |
RemoteRole | ROLE_None |
Texture | Texture'Engine.S_LiftCenter' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
SpecialHandling[edit]
Overrides: Actor.SpecialHandling
SuggestMovePreparation[edit]
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions[edit]
ProceedWithMove[edit]
Overrides: NavigationPoint.ProceedWithMove