My program doesn't have bugs. It just develops random features.

UE2:LinkAttachment (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
XWeapons
Direct subclass:
WA_LinkTurret
This class in other games:
UT2003

null

Properties[edit]

bReplicateLinkColor[edit]

Type: bool


LinkColor[edit]

Type: ELinkColor


Links[edit]

Type: int


MuzFlash[edit]

Type: LinkMuzFlashProj3rd


Default values[edit]

Property Value
bAltRapidFire True
bMatchWeapons True
bRapidFire True
Mesh Mesh'NewWeapons2004.NewLinkGun_3rd'
RelativeLocation
Member Value
X 15.0
Y -5.0
Z -7.0
RelativeRotation
Member Value
Pitch 32768

Enums[edit]

ELinkColor[edit]

LC_Green 
LC_Red 
LC_Blue 
LC_Gold 

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

SetLinkColor[edit]

simulated function SetLinkColor (ELinkColor NewColor)


UpdateLinkColor[edit]

simulated function UpdateLinkColor ()