My program doesn't have bugs. It just develops random features.
UE2:LinkAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> LinkAttachment |
- Package:
- XWeapons
- Direct subclass:
- WA_LinkTurret
- This class in other games:
- UT2003
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Properties[edit]
bReplicateLinkColor[edit]
Type: bool
LinkColor[edit]
Type: ELinkColor
Links[edit]
Type: int
MuzFlash[edit]
Type: LinkMuzFlashProj3rd
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAltRapidFire | True | ||||||||
bMatchWeapons | True | ||||||||
bRapidFire | True | ||||||||
Mesh | Mesh'NewWeapons2004.NewLinkGun_3rd' | ||||||||
RelativeLocation |
|
||||||||
RelativeRotation |
|
Enums[edit]
ELinkColor[edit]
- LC_Green
- LC_Red
- LC_Blue
- LC_Gold
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
SetLinkColor[edit]
simulated function SetLinkColor (ELinkColor NewColor)
UpdateLinkColor[edit]
simulated function UpdateLinkColor ()