My program doesn't have bugs. It just develops random features.
UE2:LinkBeamEffect (UT2003)
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Constants[edit]
MAX_CHILDREN[edit]
Value: 4
Properties[edit]
BeamSounds[edit]
Type: Sound
Array size: 4
Default value, index 0: Sound'WeaponSounds.LinkGun.BLinkGunBeam1'
Default value, index 1: Sound'WeaponSounds.LinkGun.BLinkGunBeam2'
Default value, index 2: Sound'WeaponSounds.LinkGun.BLinkGunBeam3'
Default value, index 3: Sound'WeaponSounds.LinkGun.BLinkGunBeam4'
bHitSomething[edit]
Type: bool
bLockedOn[edit]
Type: bool
Child[edit]
Type: LinkBeamChild
Array size: 4 (MAX_CHILDREN
)
EffectOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 22.0 |
Y | 11.0 |
Z | 1.4 |
EndEffect[edit]
Type: Object.Vector
LinkColor[edit]
Type: byte
LinkedPawn[edit]
Type: Pawn
Links[edit]
Type: byte
MuzFlash[edit]
Type: LinkMuzFlashBeam3rd
NumChildren[edit]
Type: int
OldLinkColor[edit]
Type: byte
OldLinks[edit]
Type: byte
PrevLoc[edit]
Type: Object.Vector
PrevRot[edit]
Type: Object.Rotator
ProtSphere[edit]
Type: LinkProtSphere
scorchtime[edit]
Type: float
Sparks[edit]
Type: LinkSparks
StartEffect[edit]
Type: Object.Vector
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | Sound'WeaponSounds.LinkGun.BLinkGunBeam1' | ||||||||
bDynamicLight | True | ||||||||
bNetTemporary | False | ||||||||
bReplicateInstigator | True | ||||||||
LightBrightness | 180.0 | ||||||||
LightHue | 100 | ||||||||
LightRadius | 4.0 | ||||||||
LightSaturation | 100 | ||||||||
LightType | LT_Steady | ||||||||
mAttenKa | 0.0 | ||||||||
mAttenuate | False | ||||||||
mBendStrength | 3.0 | ||||||||
mColorRange[0] |
|
||||||||
mColorRange[1] |
|
||||||||
mMaxParticles | 3 | ||||||||
mParticleType | PT_Beam | ||||||||
mRegenDist | 65.0 | ||||||||
mSizeRange[0] | 11.0 | ||||||||
mSpinRange[0] | 45000.0 | ||||||||
mWaveAmplitude | 8.0 | ||||||||
mWaveFrequency | 0.06 | ||||||||
mWaveLockEnd | True | ||||||||
mWaveShift | 100000.0 | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Skins[0] | FinalBlend'XEffectMat.LinkBeamGreenFB' | ||||||||
SoundRadius | 100.0 | ||||||||
SoundVolume | 255 | ||||||||
Style | STY_Additive |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Tick[edit]
simulated event Tick (float dt)
Overrides: Actor.Tick