I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:LinkBeamEffect (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> xEmitter >> LinkBeamEffect
Package: 
XWeapons
Direct subclass:
FX_LinkTurret_BeamEffect
This class in other games:
UT2003


Constants[edit]

MAX_CHILDREN[edit]

Value: 4


Properties[edit]

bHitSomething[edit]

Type: bool


bLockedOn[edit]

Type: bool


Child[edit]

Type: LinkBeamChild

Array size: 4 (MAX_CHILDREN)


EffectOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 22.0
Y 11.0
Z 1.4

EndEffect[edit]

Type: Object.Vector


LinkColor[edit]

Type: byte


LinkedPawn[edit]

Type: Pawn


Links[edit]

Type: byte


MuzFlash[edit]

Type: LinkMuzFlashBeam3rd


NumChildren[edit]

Type: int


OldLinkColor[edit]

Type: byte


OldLinks[edit]

Type: byte


OldMuzFlash[edit]

Type: LinkMuzFlashBeam3rd


PrevLoc[edit]

Type: Object.Vector


PrevRot[edit]

Type: Object.Rotator


ProtSphere[edit]

Type: LinkProtSphere


scorchtime[edit]

Type: float


Sparks[edit]

Type: LinkSparks


StartEffect[edit]

Type: Object.Vector


Default values[edit]

Property Value
bDynamicLight True
bNetTemporary False
bReplicateInstigator True
LightBrightness 255.0
LightHue 100
LightRadius 4.0
LightSaturation 100
LightType LT_Steady
mAttenKa 0.0
mAttenuate False
mBendStrength 3.0
mColorRange[0]
Member Value
B 240
G 240
R 240
mColorRange[1]
Member Value
B 240
G 240
R 240
mMaxParticles 3
mParticleType PT_Beam
mRegenDist 65.0
mSizeRange[0] 11.0
mSpinRange[0] 45000.0
mWaveAmplitude 8.0
mWaveFrequency 0.06
mWaveLockEnd True
mWaveShift 100000.0
RemoteRole ROLE_SimulatedProxy
Skins[0] FinalBlend'XEffectMat.LinkBeamGreenFB'
Style STY_Additive

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick


Other instance functions[edit]

CheckMaxEffectDistance[edit]

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)

Overrides: Actor.CheckMaxEffectDistance


SetBeamLocation[edit]

simulated function SetBeamLocation ()


SetBeamRotation[edit]

simulated function Object.Vector SetBeamRotation ()