UE2:LinkBeamEffect (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2004 Object >> Actor >> xEmitter >> LinkBeamEffect
Package:
XWeapons
Direct subclass:
FX_LinkTurret_BeamEffect
This class in other games:


Constants

MAX_CHILDREN

Value: 4


Properties

bHitSomething

Type: bool


bLockedOn

Type: bool


Child

Type: LinkBeamChild

Array size: 4 (MAX_CHILDREN)


EffectOffset

Type: Object.Vector


Default value:

Member Value
X 22.0
Y 11.0
Z 1.4

EndEffect

Type: Object.Vector


LinkColor

Type: byte


LinkedPawn

Type: Pawn


Links

Type: byte


MuzFlash

Type: LinkMuzFlashBeam3rd


NumChildren

Type: int


OldLinkColor

Type: byte


OldLinks

Type: byte


OldMuzFlash

Type: LinkMuzFlashBeam3rd


PrevLoc

Type: Object.Vector


PrevRot

Type: Object.Rotator


ProtSphere

Type: LinkProtSphere


scorchtime

Type: float


Sparks

Type: LinkSparks


StartEffect

Type: Object.Vector


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Tick

simulated event Tick (float dt)

Overrides: Actor.Tick


Other instance functions

CheckMaxEffectDistance

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)

Overrides: Actor.CheckMaxEffectDistance


SetBeamLocation

simulated function SetBeamLocation ()


SetBeamRotation

simulated function Object.Vector SetBeamRotation ()