I'm a doctor, not a mechanic
UE2:MinigunFire (UT2004)
Object >> WeaponFire >> InstantFire >> MinigunFire |
- Package:
- XWeapons
- Direct subclasses:
- ClassicMinigunFire, MinigunAltFire
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'MinigunFire'
BarrelRotationsPerSec
Type: float
Default value: 3.0
FireTime
Type: float
FiringForce
Type: string
Default value: "minifireb"
FiringSound
Type: Sound
Default value: Sound'NewWeaponSounds.NewMinigunFire'
MaxRollSpeed
Type: float
MinigunSoundVolume
Type: byte
Default value: 220
RollSpeed
Type: float
RoundsPerRotation
Type: int
Default value: 5
WindingForce
Type: string
Default value: "miniempty"
WindingSound
Type: Sound
Default value: Sound'WeaponSounds.MiniGun.MiniEmpty'
WindUpTime
Type: float
Default value: 0.27
Internal variables
Gun
Type: Minigun
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AimError | 900.0 | ||||||||
AmmoClass | Class'XWeapons.MinigunAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.99 | ||||||||
bPawnRapidFireAnim | True | ||||||||
DamageMax | 8 | ||||||||
DamageMin | 7 | ||||||||
DamageType | Class'XWeapons.DamTypeMinigunBullet' | ||||||||
FireLoopAnimRate | 9.0 | ||||||||
FlashEmitterClass | Class'XEffects.MinigunMuzFlash1st' | ||||||||
Momentum | 0.0 | ||||||||
PreFireTime | 0.27 | ||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 | ||||||||
SmokeEmitterClass | Class'XEffects.MinigunMuzzleSmoke' | ||||||||
Spread | 0.08 | ||||||||
SpreadStyle | SS_Random |
Instance functions
FlashMuzzleFlash
Overrides: WeaponFire.FlashMuzzleFlash
InitEffects
Overrides: WeaponFire.InitEffects
IsIdle
PlayAmbientSound
PlayFireEnd
Overrides: WeaponFire.PlayFireEnd
PlayFiring
Overrides: WeaponFire.PlayFiring
PlayPreFire
Overrides: WeaponFire.PlayPreFire
PlayStartHold
Overrides: WeaponFire.PlayStartHold
PostBeginPlay
Overrides: WeaponFire.PostBeginPlay
StartBerserk
Overrides: WeaponFire.StartBerserk
StartFiring
Overrides: WeaponFire.StartFiring
StartSuperBerserk
Overrides: WeaponFire.StartSuperBerserk
StopBerserk
Overrides: WeaponFire.StopBerserk
StopFiring
Overrides: WeaponFire.StopFiring
StopRolling
States
FireLoop
FireLoop.BeginState
Overrides: Object.BeginState (global)
FireLoop.EndState
Overrides: Object.EndState (global)
FireLoop.ModeTick
Overrides: WeaponFire.ModeTick (global)
FireLoop.StopFiring
Overrides: StopFiring (global)
Idle
Modifiers: auto
Idle.BeginState
Overrides: Object.BeginState (global)
Idle.EndState
Overrides: Object.EndState (global)
Idle.IsIdle
Overrides: IsIdle (global)
Idle.StartFiring
Overrides: StartFiring (global)
WindDown
WindDown.BeginState
Overrides: Object.BeginState (global)
WindDown.EndState
Overrides: Object.EndState (global)
WindDown.ModeTick
Overrides: WeaponFire.ModeTick (global)
WindDown.StartFiring
Overrides: StartFiring (global)
WindUp
WindUp.BeginState
Overrides: Object.BeginState (global)
WindUp.EndState
Overrides: Object.EndState (global)
WindUp.ModeTick
Overrides: WeaponFire.ModeTick (global)
WindUp.StopFiring
Overrides: StopFiring (global)