Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MinigunPickup (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> MinigunPickup
Package: 
XWeapons
Direct subclass:
ClassicMinigunPickup
This class in other games:
UT2003

Minigun.

Default values[edit]

Property Value
DrawScale 0.5
DrawType DT_StaticMesh
InventoryType Class'XWeapons.Minigun'
MaxDesireability 0.73
PickupForce "MinigunPickup"
PickupMessage "You got the Minigun."
PickupSound Sound'PickupSounds.MinigunPickup'
StaticMesh StaticMesh'WeaponStaticMesh.MinigunPickup'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache


Instance functions[edit]

UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials