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UE2:MoFloatEdit (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIMenuOption >> MoFloatEdit |
Contents
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
(C) 2002, Epic Games
Properties[edit]
Property group 'Option'[edit]
MaxValue[edit]
Type: float
Default value: 9999.0
MinValue[edit]
Type: float
Default value: -9999.0
MyNumericEdit[edit]
Type: GUIFloatEdit
Modifiers: noexport, editconst
Step[edit]
Type: float
Default value: 0.1
Default values[edit]
Property | Value |
---|---|
ComponentClassName | "XInterface.GUIFloatEdit" |
Functions[edit]
Events[edit]
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMenuOption.InitComponent
Other instance functions[edit]
GetComponentValue[edit]
function string GetComponentValue ()
Overrides: GUIMenuOption.GetComponentValue
GetValue[edit]
function float GetValue ()
SetComponentValue[edit]
Overrides: GUIMenuOption.SetComponentValue
SetReadOnly[edit]
function SetReadOnly (bool b)
Overrides: GUIMenuOption.SetReadOnly
Setup[edit]
SetValue[edit]
function SetValue (coerce float V)