My program doesn't have bugs. It just develops random features.
UE2:MoFloatEdit (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIMenuOption >> MoFloatEdit |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
(C) 2002, Epic Games
Properties[edit]
MaxValue[edit]
Type: float
MinValue[edit]
Type: float
MyNumericEdit[edit]
Type: GUIFloatEdit
Step[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
ComponentClassName | "GUI.GUIFloatEdit" |
OnClickSound | CS_Click |
Instance functions[edit]
GetValue[edit]
function float GetValue ()
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMenuOption.InitComponent
InternalOnChange[edit]
function InternalOnChange (GUIComponent Sender)
Overrides: GUIMenuOption.InternalOnChange
SetValue[edit]
function SetValue (float V)