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UE2:MultiKillMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> MultiKillMessage
Package: 
XGame
This class in other games:
UT, UT2003

null

Properties[edit]

KillSound[edit]

Type: Sound

Array size: 7

OBSOLETE

KillSoundName[edit]

Type: name

Array size: 7


Default value, index 0: 'Double_Kill'

Default value, index 1: 'MultiKill'

Default value, index 2: 'MegaKill'

Default value, index 3: 'UltraKill'

Default value, index 4: 'MonsterKill_F'

Default value, index 5: 'LudicrousKill_F'

Default value, index 6: 'HolyShit_F'

KillString[edit]

Type: string

Array size: 7

Modifiers: localized


Default value, index 0: "Double Kill!"

Default value, index 1: "Multi Kill!"

Default value, index 2: "Mega Kill!!"

Default value, index 3: "ULTRA KILL!!"

Default value, index 4: "M O N S T E R K I L L !!!"

Default value, index 5: "L U D I C R O U S !!!"

Default value, index 6: "H O L Y S H I T !"

Default values[edit]

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
B 0
G 0
R 255
FontSize 1
PosY 0.242
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetFontSize[edit]

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString