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UE2:MultiKillMessage (UT2004)
Object >> Actor >> Info >> LocalMessage >> MultiKillMessage |
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Properties[edit]
KillSound[edit]
Type: Sound
Array size: 7
OBSOLETE
KillSoundName[edit]
Type: name
Array size: 7
Default value, index 0: 'Double_Kill'
Default value, index 1: 'MultiKill'
Default value, index 2: 'MegaKill'
Default value, index 3: 'UltraKill'
Default value, index 4: 'MonsterKill_F'
Default value, index 5: 'LudicrousKill_F'
Default value, index 6: 'HolyShit_F'
KillString[edit]
Type: string
Array size: 7
Modifiers: localized
Default value, index 0: "Double Kill!"
Default value, index 1: "Multi Kill!"
Default value, index 2: "Mega Kill!!"
Default value, index 3: "ULTRA KILL!!"
Default value, index 4: "M O N S T E R K I L L !!!"
Default value, index 5: "L U D I C R O U S !!!"
Default value, index 6: "H O L Y S H I T !"
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||
bIsUnique | True | ||||||||
DrawColor |
|
||||||||
FontSize | 1 | ||||||||
PosY | 0.242 | ||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetFontSize[edit]
Overrides: LocalMessage.GetFontSize
GetString[edit]
Overrides: LocalMessage.GetString